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  1. #111
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,330
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    Removing the lock on Ninja is the best thing to happen to Ninja since 2.4, and I say this as a Ninja main.
    (4)

  2. #112
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,330
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    Quote Originally Posted by TheGrimace View Post
    Removing the lock on Ninja is the best thing to happen to Ninja since 2.4, and I say this as a Ninja main.
    Hells, the lock on Ten Chi Jin. Why's this forum so rough to edit on mobile?
    (2)

  3. #113
    Player
    seolhyun's Avatar
    Join Date
    Sep 2015
    Posts
    168
    Character
    Sana Minatozaki
    World
    Adamantoise
    Main Class
    Dancer Lv 70
    Quote Originally Posted by TheGrimace View Post
    Removing the lock on Ninja is the best thing to happen to Ninja since 2.4, and I say this as a Ninja main.
    most ppl saying it is bad in this thread dont even play ninja. TCJ change is good.
    (2)

  4. #114
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,366
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Taranok View Post
    I can't speak from direct experience in current savage as I hated the ShB+ changes to NIN, but it wouldn't surprise me if NINs need to TCJ during M4SP2 towers and simply can't because of exact phasing of ability uses and when movement starts.
    As far as I've tried with it, there's enough time between each Chain Lightning blast to use TCJ during it
    (1)

  5. #115
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,696
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    And that’s why punishment for a high damage mechanic is good

    If punishment is only attached to failure of weak secondary and tertiary skills you functionally don’t have punishment
    Case in point, positionals. Which may as well be deleted at this point with how negligible they are. To be fair, I don't actually think they provide much gameplay intrigue but there's scarily little less left nowadays.

    Quote Originally Posted by Taranok View Post
    TCJ itself is a fake cast time, but a 1-2s 'cast time' all the same. I can't speak from direct experience in current savage as I hated the ShB+ changes to NIN, but it wouldn't surprise me if NINs need to TCJ during M4SP2 towers and simply can't because of exact phasing of ability uses and when movement starts. You also can't slide cast it. So it stands to reason that if you have fight design that doesn't let you stand still, then things like TCJ not keeping you still or adding anti-drift mechanics to LL becomes, simply, mandatory.
    While I'm fairly certain TCJ doesn't align with that mechanic, let's pretend that it does for example sake. You have more than enough time to execute all three mudra and still get to your spot. In fact, you have some added flexibility due to it being your last two minute sequence of the fight, thus drifting doesn't matter nearly as much. Either way though, getting to your tower or baiting a gun is relatively forgiving. You could either TCJ immediately then make it to your spot, pre-position ahead of time (melee only have two positinals they can ever be in) or get to your spot first then TCJ. The point is there would be workarounds.

    With all that aside, I don't it's TCJ itself that upsets people per se but rather it's another example of soothing out even the slightest bit of friction jobs have. If they replaced TCJ, positionals, Nastrond or what have you with something else, you might not see the mounting frustration a lot of players have. Instead, they've continued to gut jobs down to their very basic core all to chase what is essentially a ghost; that elusive casual player who cares enough about their damage for abilities like this to be a pain point but also doesn't want to put in any real effort to improve.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #116
    Player
    Hausti's Avatar
    Join Date
    Mar 2014
    Posts
    202
    Character
    Io Hausti
    World
    Balmung
    Main Class
    Warrior Lv 100
    Best thing about this patch is astro finally getting a gapcloser (even though its only for pvp). Wonder how long it will take them to make it for pve too...
    (0)

  7. #117
    Player
    CuteBucket's Avatar
    Join Date
    Apr 2024
    Location
    Amaurot
    Posts
    448
    Character
    F'helix Fraldarius
    World
    Cactuar
    Main Class
    Samurai Lv 100
    I don't know if my hotbar set up is just wildly different from others, but I cannot recall the last time I ever messed up TCJ while playing NIN except for like...when I was new and had just unlocked it and was trying it for the first few times. I don't know what to tell y'all. It really was not a difficult move to pull off. I found timing other parts of NIN more challenging than timing TCJ. Wow, once every 2 minutes you need to plant for for about 2 seconds. That's not nearly as much planting as many other jobs require, but it did still take some thinking ahead and strategizing, which I guess is anathema now.
    (3)

  8. 11-14-2024 08:48 AM

  9. #118
    Player
    Jangles's Avatar
    Join Date
    Nov 2024
    Posts
    76
    Character
    Jen Ajello
    World
    Siren
    Main Class
    Botanist Lv 100
    You are arguing with ghosts, I do not want cast bars on NIN, I don't think NIN is unfair because it has ranged moves. Liking how TCJ was doesn't mean I want it to be the same as SAM, it interacted differently with the fight and kit than SAM's castbars. You keep trying to use this as a "gotcha" moment but it's not. I also did not say NIN didn't require any braincells anymore because of this once change, the discussion is about TCJ specifically and how it fits into the kit and fight structure.

    You are talking like all the things that make NIN NIN like mudra's, hiding to reset mudras and prep work is some sort of hinderance while those are what make the class fun for people who play it, including TCJ. Fail states are one of the things that make classes interesting and makes you think more about what you need to do.

    And also your last point doesn't make sense, the fact that fights are made with so much movement in mind is what made TCJ so fun to think about, having a moment of immobility on a highly mobile class was fun.
    (10)

  10. 11-14-2024 09:14 PM

  11. #119
    Player
    LisseyCrowe's Avatar
    Join Date
    Jul 2024
    Posts
    92
    Character
    Alicia Crowe
    World
    Balmung
    Main Class
    Reaper Lv 100
    Pulling back from Ninja back to the original post, it just feels like there's no actual job design team (obviously there has to be one). It reminds me of that Bethesda talk where they more-or-less mention not having Writers but rather having everyone contribute in writing quests, characters, etc. So many changes are being made that seem to address first impressions rather than genuine Job issues that a veteran on the team believes is necessary.

    We have new Jobs. One that wasn't an issue and got reworked instantly (in fact, many of its changes were planned before release somehow), one that is an issue and seemingly no one is willing to touch it. Black Mage getting incredibly impactful changes one after the other (that all seem to contradict it's identity). Dragoon who was supposed to get reworked didn't, but then gets butchered out of nowhere. Dancers getting resource gen when didn't need any. Reaper getting it's resource gen swapped for a free cast buff when it didn't need it. Healers getting their kit even more simplified after a vocal outcry of becoming too simplified. Machinist getting minuscule number tweaks when it suffers from being selfish but not allowed to be selfish. And that's just the things I can notice.

    I can tell you who made those suggestions, I have all jobs at 100. This isn't a flex, I don't play most of them. And I can tell you that when I took Dragoon out of the closet to level it from 90 to 100, I got in my burst phase, got overwhelmed by a bunch of buttons and promptly decided to level it in MSQ Roulette instead. Since I'm but a nobody, and have other jobs to play, there's nothing wrong with that. But more and more (especially with Dawntrail) I get worried that people like me who happen to work at SE and are thus not "nobodies" get to have their feedback listened to. And I don't mean in a "they're requesting them" way but rather that SE is having some of their writers, graphic designers, programmers, etc try out jobs, give first impressions, and then those impressions are taken at the same value as "Veteran job designer" feedback.

    I just wish I felt like whoever was managing the jobs I love loves them too. I wish I got the impression that whoever was managing the jobs I love was looking out for me. But instead it feels like whoever "that" is is more preoccupied with why my neighbour prefers a different job, and what he can do to win him over. Jobs are being treated like they're some kind of diversity quota that needs equal representation. Other times it's more bothered by pleasing some elite 1% who cares more about math than the job itself. Either way, it's clear I'm the third wheel in this whole thing, and I can't say it makes me too hopeful about the future.
    (5)

  12. #120
    Player
    Jangles's Avatar
    Join Date
    Nov 2024
    Posts
    76
    Character
    Jen Ajello
    World
    Siren
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Aidorouge View Post

    And I didn't say those things were a hindrance, only that it's already a long list of things to manage (now, and later when I get there) that something like old-TCJ would have been one thing too far, especially with how it ran completely opposite to how NIN normally works. Maybe *you* thought it was fun, but I would have found it loathsome to the point of either not using it, or just stopped playing NIN if I was required to use it no exceptions.
    The fact that you would forego doing major damage because a move has a slight negative, which wasn't even really a "negative", and the fact that you see fail states and drawbacks as things to "tolerate" in a kit speaks mountains to what kind of gameplay you want.
    Quote Originally Posted by Aidorouge View Post

    but there's also ones that are so crippling to any possible fun factor that it dumpsters the whole job for me.
    Standing still for literal 1.5 seconds is not "so crippling". Also if something about a job is such a big bother that it ruins it for you, there are 21 other classes for you to pick and chose from. NIN people liked NIN for what it is, and I've seen a majority of NIN players, those who have spoken out of course, dislike the change to TCJ. Changing a class to cater to people that don't actually like it makes absolutely no sense.
    (6)

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