

This made me lol because the next step is letting every job equip every piece of equipment like they used to, but Yoshi P. said it would KILL immersion XD.What even is the point of having so many jobs that are all the same.
Gear is shared, role quests replaced job quests so there's no exclusive content to any job... WHY can we not have easy and difficult jobs within the same role? Why are they catering to people who do not play them instead of making different jobs to cater to different people? They (sort of) understand that people enjoy different difficulty levels in content, that's why we have extreme, savages and so on. Why can't they do the same with jobs?
brb gonna go do dailies with a guy in a chicken suit and a tank wearing a bikini lol


I like how every job change thread gets hijacked by people arguing about NIN changes.
Moving onto a different topic... I tried leveling MNK and my MNK main friend found it hilarious.
Wait, where is the bootshine buff? Where's my self buff on twin snakes? Where's the dot? Why only 1 skill lights up instead of 2 so I can actually pick what i want?
Poor thing spent a lot of time trying to explain how Monk has changed whilst I was still ReeeeEEEEeeeeing

The movement penalty removal from TCJ is a horrible change. Because using it at the wrong time will let you eat shit by a mechanic and forces you the learn the fight itself so that you can avoid eating shit and improve as a player. I'll admit that the slight movement of adjusting the camera causing TCJ to go away is stupid, but man it did not deserve to lose that movement penalty.
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