Infantile.
That was the word I was missing to describe 7.0. It finally came to me after I played 7.1...
Infantile.
That was the word I was missing to describe 7.0. It finally came to me after I played 7.1...
That's the word I was looking for.
The patch is ... inoffensive but infantile. Wuk Lamat isn't a blight on the patch MSQ a la 7.0 but as a whole it's a giant nothing-burger. Koana's "moment" was eye-rollingly painfully embarrassingly nonsensical. Nothing in the 7.1 MSQ is a direct insult to our intelligence but nor is it something to actually be interested in (plot-wise), we'll have to wait and see if the cliffhanger goes somewhere cool or stupid, who knows at this point. I don't think anyone will HATE it but nor will anyone remember it.
Once again the dungeon was cool, so there's that, the design and battle team putting in overtime to carry the writers.
I was actually thinking this yesterday. DT pulled in such a visceral reaction because the writing actually is in line with other AAA games today in the sense that the dialogue and pacing are inherently infantalizing.
I have a feeling this will become a more common observation as we get further away from 7.0. Like you I feel like it hit me kind of retroactively.



Unfortunately, you're going to see this more and more in writing for games, movies and tv shows. The writers who are taking over now, lack the world experience and maturity to write anything higher than infantile.
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