Quote Originally Posted by VerySadDRG View Post
LoTD in opener could've been solved with full Dragon Gauge at start of the inst, it wasn't the problem of that mechanic per se, also it allowed to get additional windows of LoTD being technically 30 sec CD instead of strict 1 min CD, so much for "bad eyes". And it also goes for trash pulls - you can't do it at start, but you're free to do whatever you want afterwards. What "felt" like poor design to you (tho you made it clear that you had no clue how it worked) is, in fact, the opposite. And for me and many others who actually played DRG it was the identity - ability to manipulate your burst window however you want (it also could've help to go into LoTD early in fights like M1S where stun can just stop you while you're in the burst, or worse just about to go into it, but now forced to drift it).

Pre-7.0 DRG allowed you to adjust to any downtime boss throws at you or go into LoTD before boss dies without waiting for 1 minute, and after 7.0 that isn't the case - THAT is what bad job design to me.

And yet again, it isn't capitalism, for none would unironically pay for current state of BLM, MCH or DRG.

And please, stop projecting your problems onto others, no one is coping but you, for there is no such majority since the only one who defends those changes here is you, and you didn't even level DRG to 100, lmao.
Alexa, play cry me a river by justin timberlake