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  1. #1
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,851
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ephremjlm View Post
    I honestly don't remember where I saw it (maybe the FFXI anniversary website) but I think SE has stated that they have succeeded in virtualizing the PS2 dev kits, meaning that there could in theory be more possibilities for FFXI, such as new console launches, and even new content, or updated scrapped content with assets that were never used (think the original city with the train, and chocobo forest). That said, the team is so ungodly small right now that I think its probably a fever dream to assume that would happen.

    The only thing I could see happening is console launches if they can do it in the right amount of dev hour time, especially as FFXIV is completely stable on Xbox, and they decide that maybe they do want to go ahead with the combined sub of like $20-$25. In that case bundling them would make a ton of sense, and we have already seen "other" options in the classic space make very easy to use launchers with an insanely fast download, so we know its possible.

    Maybe then and only then do I see them doing anything more. I feel like the mobile game debacle kinda wrecked it for us though in any more investment into FFXI the game.
    You know, I'm glad it didn't come out as a cell phone game. IDK I just think it would've been a flop and I bet they realized it too. As far as console launches go it would be more meaningful if the game had an HD update. I don't think its the platform that keeps that game from taking off again, its the horribly outdated UI/Controls and Graphics imo.

    I know that what keeps me from playing it now. It just feels like such a dinosaur to operate and for a "slow" MMO, visual fidelity actually matters a ton. Back then, it was this beautiful grand world because it was literally cutting edge at the time. And so at least I would get lost in the zones and the game would keep me looking at it. I would look at the ocean on the boats, I would look at my character casting a spell and executing it, everything felt like a moment and special.

    Basically that's what I yearn for, just a really good remaster of the game.

    An example of this, and a game that was resurrected from death was Age of Empires II. I don't know if you this story but that was a beloved franchise in the 90s, but setting up lan parties and the huge amount of lag and outdated systems eventually whittled down the games fanbase to only the most stubborn players. Then, Bill Gates hosted a fateful AMA on reddit when a unknown hero asked him to remake the games. He actually said Yes.

    Well, we got Age of Empires II: The Definitive Edition, which was a gorgeous and faithfully recreated version of the game and it is massively successful and still pumping out expansions packs to this day.
    (2)

  2. 11-14-2024 07:17 AM

  3. #3
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ath192 View Post
    I know that what keeps me from playing it now. It just feels like such a dinosaur to operate and for a "slow" MMO, visual fidelity actually matters a ton. Back then, it was this beautiful grand world because it was literally cutting edge at the time. And so at least I would get lost in the zones and the game would keep me looking at it. I would look at the ocean on the boats, I would look at my character casting a spell and executing it, everything felt like a moment and special.
    Yeah I guess it depends. Im playing Rdm and on a classic server with graphics mods and then I pay for FFXI sub to support, thats what does it for me. The ultra HD packs make the world feel fresh but again the polygon count is what trips me up lol. I know im probably considered a boomer for this but I love the combat. I like the fact that you need to communicate in the game. The problem with FFXIV's combat is there is basically no communication, and its just a memorized set of dodge and stack mechanics, with rotations.

    If there was ever an update, I would want them to go the blue mage route. Id be curious to see what the populations true reaction would be after playing.
    (0)

  4. #4
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,851
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ephremjlm View Post
    Yeah I guess it depends. Im playing Rdm and on a classic server with graphics mods and then I pay for FFXI sub to support, thats what does it for me. The ultra HD packs make the world feel fresh but again the polygon count is what trips me up lol. I know im probably considered a boomer for this but I love the combat. I like the fact that you need to communicate in the game. The problem with FFXIV's combat is there is basically no communication, and its just a memorized set of dodge and stack mechanics, with rotations.

    If there was ever an update, I would want them to go the blue mage route. Id be curious to see what the populations true reaction would be after playing.
    No I agree, the slow combat needs to stay 100%. The thing is, I want spells to be intricate in execution and beautiful to look at, and I want to see my character attack and have time to APPRECIATE what is actually going on. in XIV combat is so fast all I see is a ball of light and managing the hud and whatever I can glimpse the boss is doing to dodge the mechanic, and honestly, I don't remember the last time I actually had a chance to look and appreciate what my character was even doing or if the abilities looked cool. Does anyone feel this way?

    And yes of course you can turn off effects, and sadly, that's what you are encouraged to do because stuff is happening so ridiculously fast everything merges into a giant ball of light. There's nothing to appreciate in that.

    I loved the idea of teleportation spells being massively long spells because it added to vibe of just how powerful a spell it really was, and only mages being able to execute them.

    I don't think the battle system needs to change much outside of some QOL in terms of UI management personally. I wouldn't want it to become anywhere near what XIV is.
    (2)
    Last edited by Ath192; 11-14-2024 at 08:06 AM.

  5. #5
    Player
    Alchemii's Avatar
    Join Date
    Dec 2014
    Posts
    269
    Character
    Y'noh Tia
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Ath192 View Post
    No I agree, the slow combat needs to stay 100%. The thing is, I want spells to be intricate in execution and beautiful to look at, and I want to see my character attack and have time to APPRECIATE what is actually going on. in XIV combat is so fast all I see is a ball of light and managing the hud and whatever I can glimpse the boss is doing to dodge the mechanic, and honestly, I don't remember the last time I actually had a chance to look and appreciate what my character was even doing or if the abilities looked cool. Does anyone feel this way?

    I loved the idea of teleportation spells being massively long spells because it added to vibe of just how powerful a spell it really was, and only mages being able to execute them.

    I don't think the battle system needs to change much outside of some QOL in terms of UI management personally. I wouldn't want it to become anywhere near what XIV is.
    And let's not forget the White Mage Taxi Service. "We'll get you to a crystal that is closer to your destination than you currently are!"
    (2)