Page 219 of 335 FirstFirst ... 119 169 209 217 218 219 220 221 229 269 319 ... LastLast
Results 2,181 to 2,190 of 3345
  1. #2181
    Player
    faiarrow's Avatar
    Join Date
    Jan 2017
    Location
    Abalathia's Spine
    Posts
    163
    Character
    Skotyrfedar Dzemael
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Out of curiosity, seeing the lighting affecting the limbal rings in such a way, I wonder if the new lighting parametres for the limbal rings is tied directly to the ancient eyes which I believe got fixed in this patch? I haven't had a chance to investigate it myself but it might be a possible lead.
    (7)
    ローエンガルデはその人種的特徴を維持する資格がある。CS3は女性ルガディンのノーマルマップスと黒目の瞳孔を調整してください。
    私たちはヒューラン族ではありません。
    CS3がキャラクターグラフィックの更新について説明責任を果たすまで私は決して引き下がらない。
    10年間愛用してきたキャラクターがなぜプレイ不可能になったのか我々は知る権利がある。

  2. #2182
    Player
    ShiroLialeth's Avatar
    Join Date
    Aug 2021
    Location
    Ul'dah
    Posts
    11
    Character
    Shiro Lialeth
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ShiroLialeth View Post
    Has anyone noticed any changes with Male Miqo’te Face 1? It does look the same, but I can’t shake off the feeling that something did change. Are the facial animations/ emotes any different? (It was mostly /ponder that seemed different to have different lips, though I don’t use it as much to actually notice a change)
    Update: I compared them again and noticed that they did change something. The philtrum got wider around the nose-area.
    comparison (all face settings on 1):
    (8)
    Last edited by ShiroLialeth; 11-13-2024 at 08:40 PM.
    Warrior of Light and professional nodder

  3. #2183
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ShiroLialeth View Post
    Update: I compared them again and noticed that they did change something. The philtrum got wider around the nose-area.
    comparison (all face settings on 1):
    I wouldn't describe that as wider. I'd say it got a new texture. You can even follow the left/right philtrum line from the top corners of the lip all the way to the nostrils at the same spots. The area between them just looks like it has a new texture.

    But that is also a change I wouldn't notice directly, but would know something is wrong. Kind of like the slight resculpt of the face shape of au ra. Even tiny difference can cause major problems, and it can take a while to realize what the issue is exactly. Hell, I'm not 100% sure it's just a face resculpt ruining face 4 au ra for me. It could also be that combined with the render engine being changed to make things that used to exist to be substantially more noticeable.
    (4)

  4. #2184
    Player
    magitekwitch's Avatar
    Join Date
    Apr 2024
    Location
    Doma
    Posts
    27
    Character
    Kuwagata Ryuo
    World
    Moogle
    Main Class
    Samurai Lv 100

    Thank you for restoring the limbal rings!

    Although I kinda liked the realistic approach on Au Ra limbal rings on 7.0, I felt like they lost an identity mark that made their eyes different and special from other races. I didn't expect this to be fixed, and so soon even, and I'm really thankful to have my old eyes back! I would really appreciate to have both options available tho.

    I couldn't take comparison pics before the change but even with different angles I think the difference is very clear. The pupils are still bigger, but the new eyes look a lot closer to 6.55! (and thank you for the fixed glasses transparency!)


    I went to the aesthetician to adjust the color since it's a little too bright now, and I noticed that the limbal rings look completely different on the aetherial background?? They look exactly like in 7.0! But in all the other backgrounds, they look like in 7.1. Is this because of a different lightning? Does that mean the impression of the eyes will vary between cutscenes? Or is it just that they haven't upgraded the chara creator screen with the 7.1 fixes? I don't know, it's very confusing.

    Pics for reference, same eyes, same color, only changing from aetherial background to shroud background:

    (10)

  5. #2185
    Player
    OtherworldSeeker's Avatar
    Join Date
    Oct 2019
    Posts
    4
    Character
    Severia Zetsuen
    World
    Midgardsormr
    Main Class
    Bard Lv 100
    This is not something new to this patch but...

    I really hate how huge the limbal rings are now. You can't even see her irises at all unless you're zoomed in in gpose. They're easily 3 times as wide as the iris and completely drown it out.

    Could we have super wide irises be an optional thing? Please? I miss the red of my WoL's eyes. It used to be so nice and vibrant.
    (11)

  6. #2186
    Player
    Liamont's Avatar
    Join Date
    Dec 2021
    Posts
    104
    Character
    Liamont Arbeau
    World
    Mateus
    Main Class
    Sage Lv 100
    Reading through all of this and also the JP thread, there's a few things that has been really bothering me about this whole endeavor.

    1. Why are they going back and updating ARR zones when, arguably, the most important priority they should have right now is the characters? Since that is one of the biggest things that draw people in and keep people playing in FFXIV at least? As far as I know, very few people were complaining about the ARR zones?

    2. In addition, don't they have the original old models? Surely it is not that difficult to put them side by side, or even overlay them to see the exact differences between the two? If we as customers can make GIFs overlaying two screenshots to point out some rather blatant differences between models, surely it would be easier for them—with the source material—to spot the difference?

    It is frankly rather baffling to me that the customers are being called on to tell the management what needs to be changed. I don't understand, shouldn't their dev team be more attuned to minute details and have an eye for exactness compared to the customer? Why does it feel like many changes are done sloppily, or as if they can't see the difference at all? It should not be on the customer to be able to spot the differences that, while "minute", also change the entire feel and recognizability of a face.

    3. It honestly is starting to feel more and more to me that they wanted to change things for the sake of changing them, because they themselves didn't like what they had before and wanted to "update" it. Completely disregarding the fact that many people spent literal years making memories of their character, and thus would not want to log in and see a stranger staring back at them. Even though I tried to be hopeful in my post earlier, but to be frank I am really tired of waiting with baited breath on whether or not my characters were changed back to what I remember then as. At this rate, it will possibly take literal years to get a final answer, and I don't know about you, but I think there's something wrong with needing to wait years for the chance of my characters returning.

    So, I would really like some transparency on this issue. They give detailed notes for the rest of the patch, why is it just the character feature corrections that do not get detailed notes? Can we please get a timeline and a detailed list of what changes will be made, for what race, face type, mouth type, eye type, etc from now on? That way we are not kept in this state of constant suspense.

    That said, I am thankful that the dev team is still making changes, and I hope that they will hire or assign people who are more detail oriented to the tweaking process. Because right now it feels like those types of people are sorely lacking in the department.
    (40)

  7. #2187
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    wasn't there supposed to be some kind of graphical downscaling this patch? my character still looks like a jojo reject
    (2)

  8. #2188
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,558
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Liamont View Post

    1. Why are they going back and updating ARR zones when, arguably, the most important priority they should have right now is the characters? Since that is one of the biggest things that draw people in and keep people playing in FFXIV at least? As far as I know, very few people were complaining about the ARR zones?
    I guess, the people, who rework the old zones are not the same people who rework the character models. And letting all people rework the models could do more harm than good. Software development does not scale very well with the head count. Adding more people to a software development team can slow it down. Yes, it sounds strange but it is what it is.

    Quote Originally Posted by Liamont View Post
    2. In addition, don't they have the original old models? Surely it is not that difficult to put them side by side, or even overlay them to see the exact differences between the two? If we as customers can make GIFs overlaying two screenshots to point out some rather blatant differences between models, surely it would be easier for them—with the source material—to spot the difference?
    They have surely the old models and they can surely compare them.

    But the case is more complicated. A character is not only a model, it is a combination of a model, textures and lighting tricks ala normal-/shadow-/parallax maps. And especially the third part is the problematic one. It seems, that the devs are incapable to create correct normal-/shadow-/parallax maps. And the bigger problem is, they were also completely wrong in the pre 7.0 game the whole time. But it seems, that the people got used to it and did not complain about it.

    And i do not know the reason why the devs struggle so hard with creating correct normal-/shadow-/parallax maps. Maybe they have some weird restrictions ala "correct normal-/shadow-/parallax maps cost too much performance" or "it will not run on the PS4 because it needs too much memory" or something like that.

    And the more frustrating part is, i am active in some nightclub discords and i see modded characters there. And then i wonder, how can it be, that some modders, who create those mods unpaid in their free time, can do so much better work than the FF14 devs. I simply do not get it.




    Cheers
    (13)
    Last edited by Larirawiel; 11-13-2024 at 11:34 PM.

  9. #2189
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    595
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Larirawiel View Post
    And the more frustrating part is, i am active in some nightclub discords and i see modded characters there. And then i wonder, how can it be, that some modders, who create those mods unpaid in their free time, can do so much better work than the FF14 devs. I simply do not get it.
    That's the easiest question to answer: The modders care.
    (18)

  10. #2190
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,178
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    I think what needs to happen is some concrete details for folks. No more little changes here and there and adjustments. What is the devs team actual reality vs. player wants/desires/perceptions. I see the complaints and feedback in here, some are for bigger changes many are for even tiniest of details. I think the expectations vs. reality is skewed.

    If Yoshi P and team could just come out and say, this is exactly what we are still doing, it is stopping in 7.X and that's it. At least folks won't keep wishing, hoping and huffing copium. Eventually, the team will say no more, this is it, take it or leave it. So it would be good to set expectations properly.
    (10)
    "The worst foe lies within the self."

Page 219 of 335 FirstFirst ... 119 169 209 217 218 219 220 221 229 269 319 ... LastLast