Did you miss the mention of HW in "ARR/HW" or are you trying to dig your grave even further than this trainwreck of a thread has been for you so far?Dark knight wasn't even around in ARR. Honestly, if players like you had the reigns of this, we'd probably still have TP and warrior wouldn't even exist anymore. What's disingenuous is saying it's not comparable while at the same time still claiming that the healer role is being crept on. The main point is what you're fearmongering about has been possible since ARR, which means you are beating a dead horse for the sake of defending design flaws.
The only train wreck here is fearmongers like you because 7.1 brought most of the changes requested here, so I was right about how weak the job is defensively. As I predicted would happen, it would eventually get addressed, it was just a matter of when.
I need to find that “look boyo he won his own made up argument” picture because literally nobody was arguing against the type of changes that they actually did
People are arguing against
1) your insistence that shields aren’t mitigation
2) that WAR simply existing in its current form implies it’s balanced or an intended balance point but DRK isn’t for exactly the same reason
3) from 2 that somehow this involves every tank having raw initiation is remotely a balanced balance point because you refuse to consider healers in your balance considerations because apparently some people being bad enough to not understand their CD’s is balance enough for healers
Yeah that's such a deranged take. Person arguing against all the DRKs wanting buffs and wasting time charging windmills now saying they alone asked for buffs and cleary Yoshi P has a direct phone line to them or something. I dunno. Just put Anjou on ignore, did that months ago, works nicely.
And take this manchild who still can't grown their brain thanks to that coffee table encounter with you for that look in the mirrorYeah that's such a deranged take. Person arguing against all the DRKs wanting buffs and wasting time charging windmills now saying they alone asked for buffs and cleary Yoshi P has a direct phone line to them or something. I dunno. Just put Anjou on ignore, did that months ago, works nicely.
You still can't accept reality despite a balance patch that should have opened your eyes to it. The rest of your comment isn't even worth mentioning here cause you are beyond proven to be a fearmonger thanks to the patch yoinking away, in your own words, "The last semblance of tank balance and making healers completely irrelevant by dark knight receiving more self healing than it already has." Please go do some self reflection. The majority have spoken and Square Enix adjusted the game accordingly. You lost your delusional fight of defending terrible design just for the sake of something being "unique."
It's been like this for awhile with this boyo among others, its the same thing with people actually believing WAR is gonna get nerfed, then it doesn't despite me saying since EW it ain't happening and people get all surprised pikachu face over it. And this patch hasn't been any exception either~.You still can't accept reality despite a balance patch that should have opened your eyes to it. The rest of your comment isn't even worth mentioning here cause you are beyond proven to be a fearmonger thanks to the patch yoinking away, in your own words, "The last semblance of tank balance and making healers completely irrelevant by dark knight receiving more self healing than it already has." Please go do some self reflection. The majority have spoken and Square Enix adjusted the game accordingly. You lost your delusional fight of defending terrible design just for the sake of something being "unique."
Sadly they'll keep continuing to try to go against the current game design of actually standardizing jobs to be in line with each other without their "unique benefits"(dying is not in fact a benefit, people get so weird about Living Dead). If a job being "unique" makes it not fun, then expect it to finally shift over and be shocked that more people will enjoy a DRK that can actually mitigate good versus the old one.
Happy 7.1. Bloodwhetting supremacy~.
*Job effectiveness will vary depending on player skill
Believing something should happen =/= Believing it will happen.It's been like this for awhile with this boyo among others, its the same thing with people actually believing WAR is gonna get nerfed, then it doesn't despite me saying since EW it ain't happening and people get all surprised pikachu face over it. And this patch hasn't been any exception either~.
That's no less the case than someone blowing their... champaign... each time their particular overpowered job or role gets one more overpowered tool... tends not to equate to giving a damn about its game's broader health.
No one will ever be shocked at people liking to be buffed, especially if not already well in the lead. They would, however, probably be shocked if a majority of people realized that buffs to some, unless their recipients were underpowered, can only ever be relative nerfs to everyone else or to the content itself.be shocked that more people will enjoy a DRK that can actually mitigate good versus the old one.
No one --literally no one-- argued against buffing jobs less powerful than their competition in role if the remainder of said role were to remain at the given power level or maintain the latest trend therein.
There was merely a stated preference that, rather than having to......we would instead simply nerf the singular outlier, saving us 95% of the work and risk of worsened balance in the interim.
- buff every other tank to the best among tanks
- buff every other role to the best among all roles (tanks), and then
- buff content as to not be a pushover joke (as would otherwise be for the worse to those who actually enjoy content/challenge instead of merely its rewards)...
Right now, that overpowered outlier among roles is tanks. The overpowered outlier among tanks is Warrior, even if only greatly so in certain situations -- and those coming only from oversights that worsened Warrior gameplay and theme for virtually every veteran Warrior who actually cared about gameplay or theme (as opposed to just... being OP).
(Even in that limitation, though, Warrior essentially precludes entire content types in itself, such as Savage dungeons not in the spread-out everything's-a-miniboss model, since it'd be so damn obligatory for it under its present relevant ease-of-power-over-gameplay mechanics.)
You're again conflating wildly different ideas. No one suggested that DRK being uniquely bad would make it fun, only that each job across a role having something unique to their gameplay would be more fun than their all playing increasingly the same, which is inevitably the outcome of insisting that tanks should only ever get stronger (equivalently: that DPS and Healers should only ever decrease in relative strength and/or the game should only ever be made easier [especially, for tanks]) but also that they should all be strong along similar lines.If a job being "unique" makes it not fun
(That is in turn what inevitably comes of focusing on differences in capacity over gameplay, especially when those capacities so strongly correspond simply to basic content types.)
Happy 7.1. Bloodwhetting supremacy~.
If only refractory periods could work in the abstract, too. Alas...
Last edited by Shurrikhan; 12-07-2024 at 05:16 AM.
The recurring theme is the dev team's philosophy around 'upward balance'. They don't want to be seen nerfing jobs, so stealth nerfs occur almost exclusively during expansion transitions when the numbers and formulae all change. This is coupled with a relatively static job design team, with one member being present since ARR, and one added each expansion from Stormblood onwards for a total of five. With such a small pool of job designers across multiple expansions, it's not really surprising that they have some clear favorites and some relatively static views around job design. There is a lot of inertia in the system, which is why powerful jobs tend to stay powerful.There was merely a stated preference that, rather than having to......we would instead simply nerf the singular outlier, saving us 95% of the work and risk of worsened balance in the interim.
- buff every other tank to the best among tanks
- buff every other role to the best among roles up to the best among all roles (tanks), and then
- buff content as to not be a pushover joke (as would otherwise be for the worse to those who actually enjoy content/challenge instead of merely its rewards)...
Right now, that overpowered outlier among roles is tanks. The overpowered outlier among tanks is Warrior, even if only greatly so in certain situations -- and those coming only from oversights that worsened Warrior gameplay and theme for virtually every veteran Warrior who actually cared about gameplay or theme (as opposed to just... being OP).
(Even in that limitation, though, Warrior essentially precludes entire content types in itself, such as Savage dungeons not in the spread-out everything's-a-miniboss model, since it'd be so damn obligatory for it under its present relevant ease-of-power-over-gameplay mechanics.)
As a result, if you happen to enjoy one of the dev team's preferred jobs in a given role, you'll be satisfied. If you don't, then you'll likely end up leaving the role or the game altogether. The only way this will improve is if they rotate in new job designers with fresh ideas and demonstrate an occasional willingness to actually issue direct nerfs to jobs that have grown too powerful.
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