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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,073
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by AnjouMaaka View Post
    Thinking dark knight is balanced is wishful thinking. Dungeons are designed to be a pushover.
    Again, no one said Dark Knight's defensive power is balanced against that of other tanks, let alone in dungeons.

    There is a difference between in-role balance and between-role balance.

    Thinking mere existence is proof of design intent is a very narrow-minded way of looking at it.
    It was your take:

    Quote Originally Posted by AnjouMaaka View Post
    Because warrior is the strongest tank defensively, and if that is considered balanced by the devs, then there is no valid reason for dark knight to continue lacking self sustain at all levels of play.

    Quote Originally Posted by AnjouMaaka View Post
    Unhealthy for the game:
    - Raw Intuition becoming a tank role ability
    Also from your post, by name and by insistence that all should be scaled up to Warrior-even-in-dungeons, given that so much of Warrior's excess strength there comes from the healing-per-enemy-hit of Raw Intuition.
    (3)

  2. #2
    Player
    AnjouMaaka's Avatar
    Join Date
    Jan 2023
    Posts
    194
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Again, no one said Dark Knight's defensive power is balanced against that of other tanks, let alone in dungeons.

    There is a difference between in-role balance and between-role balance.


    It was your take:




    Also from your post, by name and by insistence that all should be scaled up to Warrior-even-in-dungeons, given that so much of Warrior's excess strength there comes from the healing-per-enemy-hit of Raw Intuition.
    That if statement and saying "mere existence is proof of design intent" are not the same things. And it's not a take, it's a factually based statement. The things I left out should be automatically assumed to be implied, such as the fact that dungeons are designed to be a pushover, which further emphasizes that warrior is the intended balance, not the other way around. I don't take existence as mere proof of design intent. I have watched as dark knight gets continually ignored. Experience trumps opinion here. The Living Dead change gave us hope in 6.2. Square Enix needs to stop hanging our hope on a cliffhanger.
    (1)