Quote Originally Posted by VeyaAkemi View Post
Not always helpful, if you don't know what the terms used actually mean...
It's not helpful most of the time - until you learn to associate an effect with the cast name. This is a fundamental part of how memory works for most people (but I accept occasionally people have disabilities that can affect things like this).

And if you DO just die due to not doing the dungeon much, guess what? The other players will probably help you through it or resurrect you. If you're the healer, it might be wise to play a tank if you're just gonna die to everything, because tanks can survive lots of things and get carried by the healer and get a rez, while a healer dying might potentially doom the pull depending on the other players/roles present.

Quote Originally Posted by Valence View Post
the pace of everything that has dramatically increased in DT's casual dungeons.
I've actually been feeling this for a few expansions now and I'd like to give some examples. They started it in Shadowbringers with E4, which had such a dramatic pace that a lot of people were overwhelmed or didn't even want to try the savage version. The tempo only gets more intense as it gets on.

In Endwalker, they really tried to apply this tempo to certain dungeons such as Tower of Zot and The Dead Ends. And of course, observing ones surroundings only got more the case through these expansions, to the point just looking at the boss would not cut it anymore.

As people endlessly ask for "more difficulty in dungeons", they once again tried to push this fast tempo in Dawntrail dungeons. But is it truly faster than the prior examples I gave? I don't think so, because SE ultimately has about 3 seconds before each thing "resolves" in sequence, even if there's no cast.

It feels sort of intense but they still give you actual time. Even if I do the mechanic wrong, with my high ping I can still quickly move out of the red area before it disappears, despite it only appearing for 1 second near the end of the cast. And that's when I've done the mechanic wrong - as we've been saying, the red only appearing for 1 second means there was some other tell such as an animation, cast name or environmental clue.