Quote Originally Posted by GrizzlyTank View Post
Does the game handle curly hair like that well though? The pompadour and Affro are like 1 flat cylinder/ball with a texture not actually curls.
exactly.
To have such hair in good quality it would need the amount of polygons of whole character.

For those that say the new hair is bad, it would be nice to provide example or suggest way how to model the hair to not completely fry gpus with millions of hair strings.
The player-provided examples from other games sadly don't look appealing.