Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 63
  1. #51
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    798
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Astronis View Post
    I'm with you. People in this thread are saying WAR and DRK are the same...but WAR puts me to sleep while DRK never does. I get that these jobs play similarly and maybe too close for some people's enjoyment, but...they're different enough that SGE makes sense to me while SCH is impenetrable nonsense and WAR literally puts me in a trance while DRK is engaging to me.
    I feel exactly the same, yes, WAR is something I play for roulettes once an expansion to get it caught up on levels for the achievement, and even then I wouldn't have bothered if there weren't mounts tied to them, then I shelve it until the next.

    Also not what the thread is about, but some jobs I just enjoy aesthetically, SGE feels great for me to use because I adore they way it goes blib blop when I heal people, it's a gratifying noise for it to make.
    (2)

  2. #52
    Player JimCasey_RF6's Avatar
    Join Date
    Feb 2023
    Location
    Cool'dah
    Posts
    155
    Character
    Jim Casey
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    Quote Originally Posted by VeyaAkemi View Post
    I feel exactly the same, yes, WAR is something I play for roulettes once an expansion to get it caught up on levels for the achievement, and even then I wouldn't have bothered if there weren't mounts tied to them, then I shelve it until the next.

    Also not what the thread is about, but some jobs I just enjoy aesthetically, SGE feels great for me to use because I adore they way it goes blib blop when I heal people, it's a gratifying noise for it to make.
    I like SGE aesthetically because most everything about its kit is blue. From the visual effects to buff icons, it's even bluer than BLU. The way it goes blib blop is cool, too.
    (1)

  3. #53
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    798
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by JimCasey_RF6 View Post
    I like SGE aesthetically because most everything about its kit is blue. From the visual effects to buff icons, it's even bluer than BLU. The way it goes blib blop is cool, too.
    Tbh BLU is not very blue beyond the outfits, mostly because of its nature of spells coming from all over the place, your hotbars and animations end up looking like a veritable rainbow.
    (0)

  4. #54
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,291
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    I feel like a lot of players discount things like animations, and sound design. I think aesthetics matter to players a lot more than they are willing to admit, and not just with ffxiv jobs as well.
    (5)

  5. #55
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,058
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by mallleable View Post
    I feel like a lot of players discount things like animations, and sound design. I think aesthetics matter to players a lot more than they are willing to admit, and not just with ffxiv jobs as well.
    It matters to me for about as long as it takes to go past the absolute surface level of job gameplay, then it quickly becomes a question of "what am I as a player actually doing to achieve those VFX sparkles and big numbers?" and a lot of jobs fall apart almost immediately.

    But it's also true that a lot of people never go past that surface level, it's why Summoner is popular despite the job being actually laughable in terms of player input. They're happy to just press the glowy button and watch pretty sparkles, basically the game's equivalent to jingling keys.
    (3)

  6. #56
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    674
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by mallleable View Post
    I feel like a lot of players discount things like animations, and sound design. I think aesthetics matter to players a lot more than they are willing to admit, and not just with ffxiv jobs as well.
    Yeah this certainly chimes with me. i've never been able to click with DRG. And I'm pretty sure its just the lethargic/ponderous feel of the animations. I main PLD and love it. I doubt PLD is any more dynamic in terms of its button action weaves and combinations per second than dragoon.
    (0)
    (back for the free 4 days... worth of content. Figured I'm owed at least that much after wasting 1 months sub prepping for Chaotic, and then another month coming back for admittedly great CEs but 0 reason to do them in the first place. Certainly not the story.)

  7. #57
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by mallleable View Post
    I feel like a lot of players discount things like animations, and sound design. I think aesthetics matter to players a lot more than they are willing to admit, and not just with ffxiv jobs as well.
    I'd say this is the primary PRO for FFXIV's designs. When I think of competitive MMOs (I'm not going to compare FFXIV against D tier P2W trash fires), I readily think FFXIV has some damn pretty designs. Yeah sure maybe I have certain vibes I want to see, but like for what they ARE they do well. Like initially I'll think GW2 or WoW, and FFXIV, imo, has way better job visuals than those two. GW2 especially is like ... "what wet noodle of a fireball is that?". WoW is more inconsistent, cause some effects are modernized and some still pretty bad (like immolation on Demon Hunter, to me, looks worse that Warcraft 3s and I don't know how they did that).

    Though on the flip side I'd say both of those games have better class identity with things that make you go "oh my goodness I'm different" whenever you change jobs.


    If they did this poorly, and the other elements, I think we would be in a massive world of hurt.. cause then it'd be like "spot the thing FFXIV does well for jobs" and we'd be like.. "um......"... lol. I would say people do not normally compliment, so many who have issues with the jobs might also think similarly to me, but it's still worth hearing nice things occasionally especially if you're the dev lol.

    "bad bad bad bad bad bad, super bad, hot bad, biggest chocobo turd bad, bad bad bad bad, sucks, bad, please quit, bad". Stressful sounding, emotional waterboarding xD. Not that I will never criticize again, certainly will, just have to imagine its nice to hear the good things too.
    (1)
    Last edited by Shougun; 11-02-2024 at 08:41 AM.

  8. #58
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,539
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    To preface, I know these aren't necessarily your points.

    Quote Originally Posted by Jeeqbit View Post
    People's problem is probably that they play similar enough to the point they can be setup the same.
    And why would some expect anything different? If we take a basic tank kit, 1 single target attack, 1 AoE, 1 ranged, 1 defensive and 1 provoke, you cannot tell me, if you had 2 tanks that had that basic kit, you wouldn't lay them out the same? How about if we add 2 more single target and 1 more AoE? You are going to put them in the same places across the jobs, doesn't matter if job 1 is a standard combo and job 2 is a 50% to proc the next one in the combo. Just to illustrate, if we assume 25 actions, just with the job basics, that is already 20% of your buttons that are going to be in the same place and that % only goes up as you add more. This is an issue of human nature, not the game systems.

    Going onto defensives, did the extra 10% on sentinel actually matter? No, still used it the same as Vengeance and Shadow Wall. It even had a longer cooldown back in the day as well, did it matter? No. Nothing has changed there then.

    Extra effects, Starting with the comment about DRK magic tank etc. That caused problems, we all know about HW so I won't go into it. Separating a tank into magic or physical is bad, to the point where every tank cooldown is at least partially effective against both types of damage, except Dark mind. Even Camouflage has a 10% base mitigation to go along with the purely physical mitigation from Parry. Noone is saying Dark Mind needs to be just as effective against Physical damage, it just needs to be not useless. Secondary effects on the 40% mitigation, what would you propose? Bearing in mind other cooldowns as well. Would it make sense to give GNB 2 Excog effects? Warrior having 2 sources of HP increase? Would giving PLD just straight up more mitigation (50-60%) and no additional effects be acceptable, or would that feel boring compared to the rest? These are very much subjective things.

    Quote Originally Posted by Jeeqbit View Post
    If you played then, why do you need examples?
    Because how I perceived the game doesn't necessarily mean someone else saw it in the same way. To give a basic example, DRG's old RNG 4th hit. That alone can lead to 4 different opinions. Either liked, or disliked, or, for the middle, Liked the mechanic, hated the positional part, or liked the positional part, hated the RNG. Different perspectives can help you understand why someone's thought process is as it is. And I mentioned that I did play during that time, mainly so someone doesn't have to go into full detail about the mechanic they wanted to talk about and could focus on what they thought the good design decision was.

    Now a quick one on AST cards. Only 1 thing mattered, AoE balance, if you were getting unlucky, you might accept AoE Spear. As of SB, noone liked Arrow, except maybe BLM due to GCD preventing things from lining up. Bole was unreliable as a mitigation tool, so you focused on mitigating/healing with the rest of the kit, Ewer and Spire were also equally bad and you wanted to Royal Road them for AoE anyway. A similar thing can be said for Lord/Lady, you couldn't predict when you would get either one, so, especially in the case of Lady, you cannot plan around it, so you likely just used it so you could fish fore more Lords. It was a fun, unique, mechanic for more casual play, but it fell off when you tried to do harder content.

    We have to remember DPS is king and has been for at least 4 expansions now, likely closer to 5 (and even at the end of ARR, it was starting to creep in). One way or another, this DPS focused mindset was going to creep in, we were all still new to the game back then and, as the game got older, we got better, we pushed those limits. This is another reason why it is useful to look back at mechanics you enjoyed or thought were better and actually think, was it better, or was it more a case of ignorance. If that mechanic was in the game now, would I actually enjoy it.

    This then goes back to what I have been saying the whole time. People need to stop parroting everything someone else says and think for themselves.

    If you want a quick example from me, I will say Monk. Monk used to rotate around it's attacks based on the buffs/debuff they gave. As the expansions came and went, especially in EW, I almost felt that sometimes they were getting in the way. Now, whilst I never expected them to go, part of me was a little excited to see how it would play out, especially since the rotation was changing from 112 to 123. Played it, I didn't care that the buff/debuff management was gone, as the rotation felt more chaotic. It was a bit harder to keep track of and I had to concentrate more. The buff/debuff management was replaced with something else, that I thought was better. Unfortunately, people complained and it went back to 112. It is the same we had before, just without the management. It was mad worse. The worst thing about this is people wanted rotations to be shaken up, but that was apparently too much. I see it as a good example of where people are their own worst enemies.

    Quote Originally Posted by Supersnow845 View Post
    For your example with sacred soil and kerechole they don’t both need to be a 15 second regen, 15 second 10% mitigation in roughly a circular shape. For example neither of them need the regen but if you are going to keep it only keep it on one. One could also offer more mitigation in exchange for being shorter. SCH could also return the old dys synergy with shadowflare as a key design of sacred soil. Sacred soil also benefited for its smaller size encouraging particular placement and strat arrangement

    Basically SB sacred soil should be what SCH has and SGE should be given something actually unique as it doesn’t NEED a sacred soil equivalent, even a short oGCD shield could be an equivalent, or a pankardia+shields as a mitigation.
    So, the issue isn't that you would use them in the same place, but more that they are exactly the same. Though I do have to warn about Shadowflare, If it uses an Aetherflow stack, you will lose out on Aetherflow stacks to Shadowflare over the other abilities, if it was as it was in the past you then restrict the use of SS. It might be what you want, I just want to make sure that the consequences are known first.

    However, to go back to the original point, that Scholar keep mitigation and Sage have a shield, should that necessarily extend to the rest of the kit? Adloquium and Eukrasian Diagnosis are the same (except MP cost), should they be changed to have different effects? Adlo mitigation and Sage can keep the shield? How would that then affect Scholar when we talk about Emergency Tactics, which Sage doesn't have an equivalent of, with the closest being Pepsis. They achieve similar things, but done differently. I could go on.

    At what point does something become the same as something else? When it performs the same duty? Are we going to call basic functions of a job the same, for example the basic cure spell and equivalents? Technically, Cure is different in that it can proc Freecure, but noone cares about that. WHM and AST are stronger than SCH and SGE, but noone cares. Mainly because they aren't used admittedly, but how much different would they need to be before someone goes, yes, they are different.
    (0)
    Last edited by Mikey_R; 11-02-2024 at 10:08 PM.

  9. #59
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by mallleable View Post
    I feel like a lot of players discount things like animations, and sound design. I think aesthetics matter to players a lot more than they are willing to admit, and not just with ffxiv jobs as well.
    Yet all healers are getting wings...
    (1)

  10. #60
    Player
    poooman's Avatar
    Join Date
    Jun 2024
    Posts
    37
    Character
    Sick Freak
    World
    Lich
    Main Class
    Marauder Lv 18
    while i do see where others are coming from (my hotbar setups are also very much 'oh, its like that skill, ill put it in the same spot'), i dont necessarily agree. i main pld, cannot STAND gnb at ALL. war is fun, drk makes me want to rip my hair out. love sge, havent played sch, but i hate whm. dont have a lot of melee experience outside of rpr and sam because the other ones dont look fun at all for me, even then i didnt like sam either. i wont touch nin and mnk unless i get bored enough because the way they play sounds not fun at all to someone like me, but i know many that love the classes.

    it really comes down to what each individual enjoys i suppose. and for some, the small differences that make me not want to touch a class at all isnt different enough, which is fair. but imo, the small differences in how a class play will make or break it to me. a little goes a long way.

    (also it has been nice to read a civil conversation from both ends, i do like hearing the other side of this even if i dont agree.)
    (3)

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast

Tags for this Thread