1) I don't know what you mean by no it doesn't. You are adding to the login queue of the world you traveled to, and you are an extra body to load in open world. Not overburdening certain worlds with stress was one reason they stated they didn't want to incentivize travel to certain worlds to motivate people to spread out.
2) So, to explain things a little more. The travel system doesn't already work. The restrictions we have are because the of the limitations I mentioned. To visualize it, imagine it as Character A is on Data Center A, we'll just say House A. Character B is on Data Center B aka House B. Only people in House A can send data to people in House A. House B people cannot contact House A people. That means tells, party invites, free company/linkshell messages, search info/adventure plate information, etc. If someone is in a different House, you can't have those interactions because they are not physically in the same space as you. You would have to leave your house, to enter their house, before you can interact. This extreme condition is even more apparent in the fact that we don't even have updated friend lists across Data Centers. That's why the zig zag line pokeball exists to request updated information for the server. That is the same as asking a drone to hop over to the other house and tell you who's there because you can't do it yourself. There is not a steady stream of information being shared between House A and House B. And even when they do share information, guess what? I can't even see that person's search info or adventure plate or job levels if they're on another data center even if they're on my friend list. I can see that information for friends on another world in the same House as me, but friends on a different House, I don't have that information. that type of information is what you need for the PF process and doesn't currently exist.
3) "If you apply to a place, your going to take it when you get there." -> So you're potentially going to have people going through the data center travel process just to fail to join the group and have to return back home before trying again if 1) there's no other PF's on that data center because you have to return home to go to another non-home DC first or 2) they were talking or doing something else in the background while waiting on a PF they were interested in. I mean, it works, but, you will have a lot of complaints probably because you're at 2-3 minute delay loading time wise minimum so for certain PF's/roles, you're going to get beaten repeatedly by someone on that home data center. Not a problem for dead time periods in patch, but launch wise, that's an issue. Maybe not for EU, but NA and JP would have 4 data centers of raiders as an example, fighting over 1 healer slot in a raid PF because you don't have updated info and only 1 person is gonna get in, and the others will have to double back.


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