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  1. #81
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ArkNova View Post
    Hop over to my server we did a 3 brd run last night with no issues
    I wasn't really talking about BRD specifically, I was more saying that SOMEONE is nearly guaranteed to be that guy who gets himself killed, and it's usually the Bard (probably due to animation lock or just my experience with the terrible Bards on Sargatanas). And I'm just saying that IF it's the Bard, the Black Mages aren't going to be able to raise him, meaning they better not screw up, which is too much to ask from a pick up group.

    I realized I should have been more clear.
    (0)

  2. #82
    Player
    Brabus's Avatar
    Join Date
    Apr 2012
    Posts
    9
    Character
    Brabus Ironclad
    World
    Ragnarok
    Main Class
    Carpenter Lv 50

    Depth

    hey, i'm new to this forum so dunt butcher me if i cock up.
    Ive been looking through your postes and agree with some but not all.
    I have a notion that the original 7 will fade, that's why no af for these poor guys. Someone mentioned about havin 10 traits instead of 5 to give better flexibility, have they seen what se gave us..? most of them you couldnt get 10 usuable traits..
    Any-way.. my view on job progression are..take for instance.. war, the final af quest where you see Gorge in control of birds.. my guess is that from war comes bst..
    lnc-drg-sam.. maybe, arc-brd-dnc maybe, cnj-whm-smn maybe, some are obvious but subtle. One thing i dont like about the present system is 1 weapon per job, lets face it thats a ball ache. How ever things seem to be going the right way so if ya all get singing from the same hymn sheet and think the powers that be may listen... hope it wasnt too painful ^^
    (0)

  3. #83
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Brabus View Post
    One thing i dont like about the present system is 1 weapon per job, lets face it thats a ball ache.
    Completely agree, I think jobs should start at level 1 and be changed based on equipped Soul Crystal, and then you gain skills based on the weapons you have equipped, independent of job. We could still have Pugilist and Lancer and all the other default FFXIV classes, but they'd be considered weapon classes.

    Probably with limitations to prevent things like WHM equipping fist weapons and whatnot.
    (0)

  4. #84
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I don't think they're going to completely restructure a system they've been working on for the past year.
    Besides, we're in a very early stage of their creation. It's going to be a little bumpy for a while.
    (0)

  5. #85
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zezlar View Post
    Classes and Jobs are alright, but I would like to see them lock how they can be used in the future. For example: If you were to enter a raid and you are a Dragoon. You could only play as Dragoon. There's a little too much freedom.
    I wouldn't call it freedom. More like openness in the design. I agree, though; classes and jobs should be locked in stuff like boss fights and dungeons. It should wean people off of expecting party members to have 4 different classes and jobs specced and geared and help the devs by removing yet another factor to consider when balancing content. Everyone wins.

    On the topic, weapon classes should definitely stay. Where they erred is being so toward a particular role within the class. If GLA's abilities, for example, were all pretty much neutral and just used to deal damage, but gained boosts to damage if you set DRK or enmity boosts if you set PLD are your job crystal, then you could really say jobs help in establishing a role for the weapon class. Concept-wise it makes it less about the weapon itself and more about who is using the weapon.

    I still want my magic fencer RDM, though.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #86
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Duelle View Post
    I wouldn't call it freedom. More like openness in the design. I agree, though; classes and jobs should be locked in stuff like boss fights and dungeons. It should wean people off of expecting party members to have 4 different classes and jobs specced and geared and help the devs by removing yet another factor to consider when balancing content. Everyone wins.

    On the topic, weapon classes should definitely stay. Where they erred is being so toward a particular role within the class. If GLA's abilities, for example, were all pretty much neutral and just used to deal damage, but gained boosts to damage if you set DRK or enmity boosts if you set PLD are your job crystal, then you could really say jobs help in establishing a role for the weapon class. Concept-wise it makes it less about the weapon itself and more about who is using the weapon.

    I still want my magic fencer RDM, though.
    They should add that job lock to all raids and stuff, but i guess ppl would still try to blm burn everything lol.
    (0)

  7. #87
    Player
    Brabus's Avatar
    Join Date
    Apr 2012
    Posts
    9
    Character
    Brabus Ironclad
    World
    Ragnarok
    Main Class
    Carpenter Lv 50
    I love the new af but there are only a couple of jobs thats i would use...whether linkshell party, pick-up or what ever i always try and use my thm, cos as mentioned in previous postes blm sucks at staying alive, yea you got cameleon n stuff but where is his survivability. There's no guarrantee that any of your party can keep you alive but you stand a chance with thm.. need more traits from different jobs. Don't get me wrong, it looks good to go out and kick ass in shiney new af buffed upto hilt but practically.. thm rules over blm...
    (0)

  8. #88
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by RockVolnutt View Post
    I don't see why people are so locked into the thinking that a class can only equip one type of weapon.
    SE has the ability to make it so classes can equip different weapons that are related to the class, which can bring about different job tree branchings, as I stated earlier in the thread.

    It's not too different from your idea, only reverse really.
    (from the same idea that MRD will get a greatsword)
    1. Equip Greatsword to switch to MRD (possible change in some weaponskills/stats/traits upon changing class related-weapons)
    2. Equip Job Stone to switch to Dark Knight (or whatever uses a GS)

    This way, classes are relevant (mixed skills, personal class building, adaptable to many situations).
    Multiple jobs can branch from one class without overhauling the armory system or having to release new classes (which they still will, so don't worry).
    Literally all they would have to do is have the Greatsword have a Req. of MRD and DRK, and some skill editing for MRD (or whatever class has a variety of weapons, I.E. GLD with daggers, etc)
    Right but even with your idea, the same weapon cannot be equipped to multiple classes. Why? Because the act of switching your weapon changes your class.

    So MRD can use Greatswords but no other class can. Otherwise how would you designate which class you wanted to switch to while using the Greatsword? If Gladiator and Marauder could use Greatsword and you switch to Greatsword, how would it know if you want to use Gladiator or Marauder?

    It's just a little restrictive. I mean sure they can just add a class for every weapon and then branch jobs from there. It's just slightly frustrating when it could be done so much better. I used to advocate for classes but I've since seen the restrictions of the system.
    (0)

  9. #89
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Arcell View Post
    Right but even with your idea, the same weapon cannot be equipped to multiple classes. Why? Because the act of switching your weapon changes your class.

    So MRD can use Greatswords but no other class can. Otherwise how would you designate which class you wanted to switch to while using the Greatsword? If Gladiator and Marauder could use Greatsword and you switch to Greatsword, how would it know if you want to use Gladiator or Marauder?

    It's just a little restrictive. I mean sure they can just add a class for every weapon and then branch jobs from there. It's just slightly frustrating when it could be done so much better. I used to advocate for classes but I've since seen the restrictions of the system.
    The best way i could see a way around this system is to design to seperate "types" of Greatsword. One for the GLA and one for the MRD. Granted not the greatest solution, nor the most inventory friendly, but doable.

    The question is what kind of flavor to you add to it to make it more thne That ones GLA, that ones MRD. The way i would to about it is the style of sword. Big heavy rusty and tribal looking, MRD. Shiney silver lighter and sleeker, GLA.

    Like i said, not the best solution. but one they could do if they were inclined to have 2 different Jobs use Greatswords from 2 different classes.
    (0)

  10. #90
    Player
    Brabus's Avatar
    Join Date
    Apr 2012
    Posts
    9
    Character
    Brabus Ironclad
    World
    Ragnarok
    Main Class
    Carpenter Lv 50
    [QUOTE=Viritess;661924]The best way i could see a way around this system is to design to seperate "types" of Greatsword. One for the GLA and one for the MRD.


    It has been done in ffxi-drk had a similar GS to pld and could be equiped by that only job, only problem i would see is that the weapon lists would rapidly increase as demand for each job type weapon and a crafters nightmare. unless the said weapon came with a slot so you could equip soul stones of that class, hmm 'questable job gear stones sounds like fun'
    (0)

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