Results 1 to 10 of 56

Hybrid View

  1. #1
    Player
    Aneshda's Avatar
    Join Date
    Jul 2019
    Posts
    563
    Character
    Deidrea Shadowbane
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    I think Yoshi P. wasted too much time with the old dungeons to make them more single player friendly. That was completely unnecessary.
    And I also think that the big graphics update that was announced, which has now turned out to be a lukewarm breeze, was also an enormous waste of time.
    Because the game/content suffered greatly with both big projects. Was it necessary to put all the energy into something that is barely visible?
    And then there are the Hildibrand stories, into which a lot of time is invested with each expansion, even though a lot of players have no interest in this content at all.
    Couldn't all that time have been used better and something new created? For example, a banker in the game who stores all items, so that retainers only sell items or go exploring?
    And if a banker isn't possible, then certainly chests in which you can store your stuff. These chests could have different sizes/slots and be placed in Apartments or Houses.
    I think the chest system in EverQuest II is great. If you click on the front door in your House/Apartment/Inn Room, you can access the chest system.
    There are several slots in which players can put chests or bags with different slot sizes to store all their stuff.
    These chests can be used from every front door and every Apartment / Inn Room, even if a House is demolished, there are still Apartments / Inn Rooms to access the chests.
    Why is it not possible to introduce an account-wide material storage/bag that is unlimited?
    Every character on an account would have access to all the material from anywhere.
    Also this eternal excuse that the glamour system cannot be changed because of the spaghetti code. How about a book, similar to the fish directory in the game?
    Only this book lists all equipment, weapons, level 1 glamour items. Every time the player crafts or finds an item, this item is automatically unlocked in the book.
    The player can then use the item as a glamour item forever and that would also create a lot of retainer space.
    In addition, many players would have something to do again because collecting all these items in dungeons, raids and so on doesn't happen overnight.
    Why not create world quests and weekly special quests for special rewards?
    Yoshi should invest his time in all of these things and not in changes to turn an MMORPG into a single player game.
    (23)
    Someone call the Forum Police! Because I wrote passive aggressively that DT looks not good. Oh how right I was!

  2. #2
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Aneshda View Post
    And then there are the Hildibrand stories, into which a lot of time is invested with each expansion, even though a lot of players have no interest in this content at all.
    Couldn't all that time have been used better and something new created?
    "I don't like this new stuff you create. Create new stuff I do like instead."

    This is exactly why they have no interest in even listening to players.

    Just because you personally don't like it doesn't mean it shouldn't exist.
    (11)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,229
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Hasrat View Post
    "I don't like this new stuff you create. Create new stuff I do like instead."

    This is exactly why they have no interest in even listening to players.

    Just because you personally don't like it doesn't mean it shouldn't exist.
    Are you actually being surprised at politics? If I'm involved into something, I have as much right as you have to make my voice heard and say that yes, indeed, I don't like something I'm being served and I'd rather have something else that I do like.

    More news at 11.

    ( and I don't mind Hildibrand but like the msq or any quest story it's not going to add a lot of replayability at endgame )
    (12)

  4. #4
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,481
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Hasrat View Post
    "I don't like this new stuff you create. Create new stuff I do like instead."

    This is exactly why they have no interest in even listening to players.

    Just because you personally don't like it doesn't mean it shouldn't exist.
    Every player looks out for their own interest; nobody's happy that they're spending time and money on content they don't care for. Expecting entertainment you paid for to be as enjoyable as possible is just common sense. It's up to SE go gather individual data and make something out of it to decide what direction to take the game's development in.

    What a weird comment you made.
    (8)

  5. #5
    Player
    Eyrilona's Avatar
    Join Date
    Aug 2022
    Posts
    346
    Character
    Syhrwyda Holskansawyn
    World
    Twintania
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Aneshda View Post
    And then there are the Hildibrand stories, into which a lot of time is invested with each expansion, even though a lot of players have no interest in this content at all.
    Couldn't all that time have been used better and something new created? For example, a banker in the game who stores all items, so that retainers only sell items or go exploring?
    I didn't want to be the one to point this out, but if you are going by the numbers of what percentage of players engage with the different content types, then one of the things that would be 'logical' to stop creating to free up developer time for QoL and other things, would be the savage raids and ultimates... so maybe this isn't a good way to approach it.
    (2)

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,040
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Eyrilona View Post
    I didn't want to be the one to point this out, but if you are going by the numbers of what percentage of players engage with the different content types, then one of the things that would be 'logical' to stop creating to free up developer time for QoL and other things, would be the savage raids and ultimates... so maybe this isn't a good way to approach it.
    Unironically as a damage raider I don’t mind this. Ever since EW the game has tilted far too much towards high end content anyway

    We don’t need savage, ultimate, criterion, criterion savage and savage alliance raids while casual content is dying on the floor

    Hildebrand I wouldn’t trust its numbers anymore ever since they forced it for the relic
    (15)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #7
    Player
    CuteBucket's Avatar
    Join Date
    Apr 2024
    Location
    Amaurot
    Posts
    448
    Character
    F'helix Fraldarius
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Unironically as a damage raider I don’t mind this. Ever since EW the game has tilted far too much towards high end content anyway

    We don’t need savage, ultimate, criterion, criterion savage and savage alliance raids while casual content is dying on the floor
    I'm a savage raider looking to dip my toes into Ultimates and I agree. I enjoy raiding, I enjoy the challenge of learning the mechanics of a difficult fight, but it is something that requires dedicated time set aside and coordination with a group of others to play. It's not something I can just jump into casually to have some fun after a long day. And I really miss having something like that. Bozja scratched that itch for me. I could hop in and play anytime, and the content was challenging enough and required some communications so as not be totally brain dead, but didn't require the amount of time and coordination that something like Savage does. I never got into Criterion because I already have a static that meets twice a week to raid, and now I need to find three other people to dedicate time to do a different kind of raid that doesn't even give me anything I want or need? No. It's literally not worth my time.
    (1)