Yeah more of that sh*t,
I am out
Yeah more of that sh*t,
I am out
Being vague is part of japanese culture, it's why they even have formal speech and not formal speech. It's like they roleplay themselves because they borrowed ideas from china without giving it a second thought. East Asians don't innovate they copy and copy some more. The reason East Asia is even relevant is because being close to the factory of the world pays off as does cheap labour. In the case of Japan that ship sailed decades ago.
You got your slow pace in the beginning in a split zone, your amp up to the first trial, your climax at level 96, your turning point trial at 99 and your emotional zone at level 100.actually it is ... i worked in hotels for 6 years in my life. If the menu is steak then its steak if guest orders it and get soup he is obviously allowed to complain. if the guest gets soup after it again then yes the restaurant person is maybe not competent and probably will be fired ...
I dont say fire all of them but the people who worked on the story and the ones said its good how it is. They are to blame if theres no change well change of personal might be a solution ...
You get your 5 dungeons, your 3 trials (with 2 extreme versions of it) and your 4 raids. You get your two new extra jobs, and a bunch of new things to craft
Exactly what was different? It's not soup, if anything it's the same old steak getting stale.
There is PLENTY to crticize about Dawntrail, there is plenty to point out in order to improve and instead we're here crying over one character that's pretty much gonna be gone soon.
1 zone is alpaca lore and haggling and wuk having zero clue how the pelu pelu culture works after being in tural and in contact with one repairing the axe for her. 2 zone people starve and have died from this massive storm but let’s party first lucky for wuk the party plan ofc works so no one starves or you know koanas plan also worked without risking them dying from starvation.You got your slow pace in the beginning in a split zone, your amp up to the first trial, your climax at level 96, your turning point trial at 99 and your emotional zone at level 100.
You get your 5 dungeons, your 3 trials (with 2 extreme versions of it) and your 4 raids. You get your two new extra jobs, and a bunch of new things to craft
Exactly what was different? It's not soup, if anything it's the same old steak getting stale.
There is PLENTY to crticize about Dawntrail, there is plenty to point out in order to improve and instead we're here crying over one character that's pretty much gonna be gone soon.
1 dungeon complete pointless because the way we walk has no option to continue
2 zone part 2 we get a elezen to work for the not “goblins” that we (lucky for us) helped before the dungeon and even more lucky for us we did meet him on the ship (most boring deus ex machina moment in a ff game).
1 part 2 a group hates the entire dawn servant concept and want too kill them but wuk just saves 1 soldier does some talk no jutsu and they don’t wanna kill us anymore, after 1 time of talk. Dungeon is just a typical “test your mettle” story wise, I argue it’s cool we fight the bird attacking us before. But after the dungeon running around for fire aether and fighting small little monster for whatever dumb reason and valigarmanda being a complete push over threat while being treated like the most danger for tural was just funny.
And after these 2 disappointing areas we come too the most infuriating zone we’re the dawnservant that wants too test his candidate gives a random lucky site a completely and dumb advantage with spices so they can win the contest and lucky for us the story again gives us a deus ex machina and pairs us with koana and the rest of the scion. Plus this zone is the start of the arc for wuks complete mary sue powerboost out of thin air and the power of talk no jutsu changing the culture of the entire “blessed one” mentality and that instant without any problems. I could go on about the other areas but I think I don’t wanna or can’t.
Sure if you're 12 years old it might look that way. But if you're an adult with a functioning brain, then you'll see the difference between the two scenarios.
might i introduce you all to the revolutionary idea and method, called...
skipping cutscenes?
it's safe. come across cutscene which grates you nerves? don't watch it!
easy solution to all your "i dislikee this npc on screen" problems ᕕ(ᐛ)ᕗ
It's something of an issue when that means skipping 5 zones.
While I'm not as... venomous, shall we say, as many on the forum about MSQ, this is some of the worst advice I've seen.
Wuk Lamat features in, like, 70% of MSQ cutscenes at DT. Skipping the cutscenes relating to this character is like advising people not to do the story quest, in a game that has long made the story quest its main selling point.
Sorry but you could say the same of Endwalker and every expansion that came before it. I personally hated all of Endwalker zones, except maybe Ultima Thule, and I liked Ultima Thule because it had the weight of 10 years of storytelling behind it.1 zone is alpaca lore and haggling and wuk having zero clue how the pelu pelu culture works after being in tural and in contact with one repairing the axe for her. 2 zone people starve and have died from this massive storm but let’s party first lucky for wuk the party plan ofc works so no one starves or you know koanas plan also worked without risking them dying from starvation.
1 dungeon complete pointless because the way we walk has no option to continue
2 zone part 2 we get a elezen to work for the not “goblins” that we (lucky for us) helped before the dungeon and even more lucky for us we did meet him on the ship (most boring deus ex machina moment in a ff game).
1 part 2 a group hates the entire dawn servant concept and want too kill them but wuk just saves 1 soldier does some talk no jutsu and they don’t wanna kill us anymore, after 1 time of talk. Dungeon is just a typical “test your mettle” story wise, I argue it’s cool we fight the bird attacking us before. But after the dungeon running around for fire aether and fighting small little monster for whatever dumb reason and valigarmanda being a complete push over threat while being treated like the most danger for tural was just funny.
And after these 2 disappointing areas we come too the most infuriating zone we’re the dawnservant that wants too test his candidate gives a random lucky site a completely and dumb advantage with spices so they can win the contest and lucky for us the story again gives us a deus ex machina and pairs us with koana and the rest of the scion. Plus this zone is the start of the arc for wuks complete mary sue powerboost out of thin air and the power of talk no jutsu changing the culture of the entire “blessed one” mentality and that instant without any problems. I could go on about the other areas but I think I don’t wanna or can’t.
But so what? All this proves is you didn't like it, the opinion is fine and valid, but it's still everything they advertised, FFXIV hasn't changed so much to go from a "Steak to a soup", quite the contrary in fact , it's biggest weakness right now it's that it refuses to change at all.
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