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  1. #1
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,318
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    With some not-so-scientific testing in Wolves' Den Pier, I can conclude that regular Sprint almost fully negates the walking part of walking casts. So Peloton could actually be reworked so that it grants Sprint to the player for 10 seconds, and has a 60 second cooldown -- to be later lowered to 40 seconds in the level 90-100 range when used in combat, and when used out of combat, grants the small party movement buff like it does now, and has its cooldown refunded. Having 2 sprint cool downs would be more than enough for any fight, for any mechanic.
    (2)

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,386
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by mallleable View Post
    With some not-so-scientific testing in Wolves' Den Pier, I can conclude that regular Sprint almost fully negates the walking part of walking casts. So Peloton could actually be reworked so that it grants Sprint to the player for 10 seconds, and has a 60 second cooldown -- to be later lowered to 40 seconds in the level 90-100 range when used in combat, and when used out of combat, grants the small party movement buff like it does now, and has its cooldown refunded. Having 2 sprint cool downs would be more than enough for any fight, for any mechanic.
    I don't think further removing the "caster" part of being, well, a caster, is helping the game's design at all. If anything we need the polar opposite, even Black Mage is so mobile they feel like a Dancer used to, nowadays.
    (0)

  3. #3
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,318
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Carighan View Post
    I don't think further removing the "caster" part of being, well, a caster, is helping the game's design at all. If anything we need the polar opposite, even Black Mage is so mobile they feel like a Dancer used to, nowadays.
    It isn't a game, but I gotta reference Frieren. There is a character that the speed at with they can cast spells was notable, and we got to see them in action as they machinegun out spell after devastating spell when fighting an enemy. So from a purely fantasy standpoint, I think spellcraft like that is well within the general mage identity, and like works in XIV. Similarly, as a marksman one should be able to camp a spot, and lay down fire with deadly precision, but also be able to run, and gun like John Wick. However, in XIV our 'marksmen' are forced to run, and gun all the time, and it has no flavor. They need contrast between marksmanship styles -- it needs to be a choice.
    (2)

  4. 10-28-2024 06:39 PM

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,719
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Carighan View Post
    I don't think further removing the "caster" part of being, well, a caster, is helping the game's design at all. If anything we need the polar opposite, even Black Mage is so mobile they feel like a Dancer used to, nowadays.
    Imagine playing in the current encounter design with HW BLM hahaha, have fun
    (1)