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  1. #1
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Carighan View Post
    * Static rotation (<-- this is where everyone except Dancer is right now)
    I'd Argue RDM and BRD to some extent are also part of the exception
    (1)

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,386
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sylvain View Post
    I'd Argue RDM and BRD to some extent are also part of the exception
    Hrm... fair enough. Debatable. I'm used to thinking about it from an EverQuest perspective, and in the "old" design (granted, 6 combat roles and all back then) they'd be static-y, but I get what you mean. RDM is in fact a bit special, as they're like the inverse of a priority based design in their core mechanic, but due to the abundance of energy-generation tools and in particular the procs at higher levels, this rarely has a big gameplay effect. Balance of energy is never difficult or meaningfully complicated. If it were, it'd truly be a priority-job, having to maybe not use a skill you want to use because zomg damage, but it'd unbalance your energy if you did. It's close to a really cool design, yeah.
    (0)