Quote Originally Posted by Jeeqbit View Post
I think the issue is that SE only ever thinks about making everything story-driven because of how it's a "story-driven game". At almost the complete expense of action and actually doing things.

So when there's an event, their main concern is making a sob story where we have to feel sorry for someone and heroicly help give them confidence to achieve something relevant to the event. At the end of that story we're meant to feel all happy and clap and it plays a victory sound of some form.

I'm sure this works for, say, someone who literally only has time for seasonal events due to a busy work life and wants a little positive cute heroic story to get them in the spirit of the season.

But when you do all the rest of the stuff in the game, just being yet another sob story (completely unvoiced) makes it draining to bother.

They could just say "hey! want to participate in the event? go to that haunted manor over there and see if you can get through it without being scared!" and then let us do whatever haunted dungeon they made.

I just started last week and already %90 of my "gameplay" is reading text on autoscroll. I am glad i figured out the automatic text advance feature. Otherwise most of my gameplay would be pressing LMB to advance text.

I had an idea that some of this was present in the game but am quite shocked as to how much of the game is actually just reading. So its a story....ok. I am here to play a game not read for most of the time.

Not to make yet another wow comparison but even taken the RNG and timegating out there is tons of stuff to do in wow. So far all ive done is read, quite a few solo duties/scenarios and a few dungeons. Like 10. And i use the crystals a lot to get around. I am gonna get bored of this really quick if this is all i am gonna do.