Dual Gunner
Corsair/Gambler
Blitzballer

Dual Gunner
Corsair/Gambler
Blitzballer

i want new dps range, rather than buff range, better someone that work with musket like matchlock, wheelock, flintlock or blunderbuss...rather than modern automatic gun like MCH
they will need to reload when they runout of bullet, reload require casting just like how PCT draw, different kind of bullet as different affect just like how riffle bullet work in toukiden, attack ability will consume bullet like GNB and insant cast like other ranger, cartridge can hold 4 or 5 bullet
then each attack add some point into a job gauge, once job gauge full or fill certain number, they can use special attack like call out napoleon cannon or throw a grenade
https://www.youtube.com/watch?v=zS34BEjg0nk
Last edited by ShariusTC; 10-20-2024 at 11:35 AM.
i'd love to see corsair as the new phys ranged (imagine how GOOD the glams would be), but if my suspicion that 8.0 will be a void themed expansion ends up being right i think we might get a job with a sort of vampire hunter aesthetic :O maybe one that uses a crossbow and poisons?
hoping for a job that use both sword and gun like a Corsair job
Thinking about a cowboy/gunslinger themed job that uses a revolver, and its gameplay revolves around loading, and sequencing different ammo types, but you can only load 6 shots at a time. And give it a Deadeye-like move where you can fire off all six shots at once for their full potency.




If they do this, I want to see gunslingers get a 'lock on' action which let's you strafe around a fixed target with increased movement speed in proportion to the distance from the center (i.e. you move faster circumferentially the further out you are). Or alternatively, a lateral roll that follows a fixed radius from the target.Thinking about a cowboy/gunslinger themed job that uses a revolver, and its gameplay revolves around loading, and sequencing different ammo types, but you can only load 6 shots at a time. And give it a Deadeye-like move where you can fire off all six shots at once for their full potency.
I was going to suggest trialing a ranged positional to go with that strafe concept, but I know that type of idea doesn't go down well around here. It would be a fun job direction, either way.




SE needs to stop focusing on a single combat metric about uptime and movement. I don't want this on rphys. This is a melee/caster thing. Please bring back other types of skill expression, thanks.




Hmm... Yes, I'm sure you're right. I'm sure that's the thing to do. Perhaps FFXIV shouldn't be about uptime and movement. Wait, I've got a better idea! Perhaps we should just make a new Physical Ranged job that's just about playing Tetris. On second thought, perhaps we should make the entire game about playing Tetris. Get Yoshi-p on the line, tell him we're scrapping the current game design. Tell him that we need new jobs and new fights that are all about Tetris.
Actually, wait a minute. Perhaps we're being too hasty. Don't get Yoshi-p just yet. Perhaps we should consider this for a moment. Maybe, and I'm just throwing suggestions out here, maybe the devs ought to design jobs for the game that we've actually spent the past ten years playing.
Last edited by Lyth; 10-27-2024 at 06:36 PM.


It's funny that you try to /sarcasm this, but actually end up describing the actual design philosophy since Shadowbringers.Hmm... Yes, I'm sure you're right. I'm sure that's the thing to do. Perhaps FFXIV shouldn't be about uptime and movement. Wait, I've got a better idea! Perhaps we should just make a new Physical Ranged job that's just about playing Tetris. On second thought, perhaps we should make the entire game about playing Tetris. Get Yoshi-p on the line, tell him we're scrapping the current game design. Tell him that we need new jobs and new fights that are all about Tetris.
Actually, wait a minute. Perhaps we're being too hasty. Don't get Yoshi-p just yet. Perhaps we should consider this for a moment. Maybe, and I'm just throwing suggestions out here, maybe the devs ought to design jobs for the game that we've actually spent the past ten years playing.
See, what makes FFXIV unique in its fight design and how raid fights feel comparing other games is the "ballet" (or DDR if you prefer) of avoiding abilities. We are focusing the majority of our gameplay on something that isn't dealing damage or tanking or healing.
It gets better because to augment this effect - that is, focusing gameplay away from output - they also heavily removed the need for performance in the first place by normalizing the few required elements and automating the rest. Tanks all have their 10s invulnerabilities, the only truly important part being checked by fights. Beyond that they tank for themselves, passively, a result of trivial aggro and high passive defenses. Healers all have designed sets of tools for handling burst moments, the only time healing truly becomes an active component. But notable these exist in comparable ways between the different jobs, ultimately mirroring one another. Beyond that, it's all spamming a filler and pushing the odd oGCD button to not interrupt said filler spam.
And then there's damage. Ah, damage. The most important job, so important that just stacking 4 of the lowest-performing job will still easily clear any content with quite a lot of room to spare. So important that the only element that could make you miss the DPS check, misaligning burst, has been normalized across all even non-DPS jobs to make sure that it's as difficult to screw this up as a player as possible.
Truly, FFXIV is a game where we're always spending our time soaring to the highest heights of performance. Aye. /s
I'm sorry, but the fact that what you tried to use as a sarcastic jab is actually true is just funny. xD




I can never follow how your posts relate to what you're quoting.
This isn't really a question around uniqueness. This game has been in existence for over ten years. You don't have the luxury of changing its core gameplay mantra or its playerbase.
And if stacking four of the lowest performing jobs is enough to clear any content, then what's stopping you right now?
Last edited by Lyth; 10-27-2024 at 08:54 PM.
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