Quote Originally Posted by Aravell View Post
I see people bringing up "but what about ultimates?" again, so I feel the need to point out again that ultimates were introduced in Stormblood, when most jobs still retained complexity and flexibility and people managed to clear it back then.
And honestly if complexity is bought back into the game and makes TOP and DSR harder since they were designed in the “hard encounter easy job” era i genuinely couldn’t give less of a f…… if I tried

I’m sick of the totality of the design decisions of this game being bent around ultimates when better ultimate balance leads to worse feeling jobs