
Originally Posted by
Archeron
If you're going to reply to me, use my name next time.
Why do you suppose that 15+ year old games STILL have lively PvP communities attached to them? It's because they adhere to the principles of simplicity. Modern Triple AAA Don't want block buster titles. They want fast cash, with as little investment as possible. Pay to win games full to the brim with microtransactions, cosmetics, gacha, and FoMo. Milk the whales, kill the game when things slow down, repeat as necessary. FFXIV wants to hold people hostage to the subscription. You better believe there is going to be more FoMo to keep you playing, and paying, regardless of how bad the PvP matches get, or how long the content droughts become.
If you need a wall of text to explain how a PvP mode functions, you've already failed. FFXIV is a community of PvE players, which is fantastic because they don't even understand dying on Frontlines costs their team points, or that they can change jobs mid match at the spawn point. If they can't even figure that out, they're never going to understand Rival Wings. There is too much ground to cover, and nobody is going to care to find out because the queue is dead when the mogtome event ends, and even if the queue wasn't dead, there is still no incentive to perform well. Only for matches to end quickly, and if we ever got a roulette for Rival Wings I guarantee people would be complaining about it constantly.