I'd suggest SQEX repeatedly underestimates the capacity of some players to be disruptive.The game has no job limitations, even though its mathematically improbable the majority of a lobby could just be one job, not to mention in game switching for those who want xp on something else. The game might be lopsided but its within players freedom to do, as well as squares scope of the modes. If they *really* didn't want job stacking they would limit 1 job per light party, but that becomes quickly impossible, because players cannot be expected to have every job unlocked from a design standpoint.
Basically, if square has allowed it for years than its within their intentions and a waste of time to get worked up over. With the dawn of dc travel if your stuck in a sync you dont like there's 3 other dc's to hop to.
I’m here to ask you about the drama. The drama you asked not to be addressed. The very big drama.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.