Quote Originally Posted by Sylvain View Post
So then we go from "only dps matter" to "only utility matter".
You didn't solve anything, just moved the problem elsewhere and made any "non utility job" as useless as current "low dps job".
you got it wrong, what I mean we should have both meters,

selecting Utility job = boss damage should be higher.
selecting Damage job = boss health should be higher.

use both as a way to balance encounter.