RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
Yoship going from "play other games" after complaints from players of feeling like there is a lack of content recently to essentially asking/begging people to "not retire and stay with the game" is like a complete flip he is doing. Him asking people to now not quit and give them a chance to prove upcoming content will be good makes me feel there isn't any faith in post expansion content that will be able to keep players. It somewhat worries me he is asking people to not leave and makes me think there is a bigger drop off of subs then the previous 2 expansions had on release but I could be worrying too much or reading too much into his statements.
That is when the true Vana'diel of legend will be reborn.
Bleh, if you look at the entire industry this is actually a common trend recently.
Ubisoft: after SW Outlaw flop and AC Shadow delay - two games they were counting on being the next cash cow - they went from "gamers should be comfortable not owning their games, you must use our exclusive launcher, please pay double the price if you want extra side quest and early access" to "we will make sure your old game always work! We're coming back to Steam day 1! Everyone will get the full experience day one and pre-order will give you the first expansion for free".
Electronic art: they just came out today announcing DA not only gonna be on STeam, but also will have no DRM in the most "pro-consumer" language possible. EA? Pro-consumer? Right ... You know the only reason they're doing this is because if DA Veilguard flops, that's the end of Bioware.
I serious doubt Yoshi would be playing the same tune if Rebirth and FF16 beat sale expectation, he would probably even feel vindicated for ignoring and diverting attention/resource from FF14. But now he saw those game didn't make target, this change of tune is probably the same panic reaction like the examples above that they realize the cash cown they always take for granted may not survive if they don't feed them.
I'm not renewing my sub after the current one run out. I may come back later if most of his "current" promise are actual realized, and that is assuming in the mean time whatever remain of my interest in FF14 is not just completely killed off by playing others more modern, better live-service games because right now, that has a pretty high chance of happening. For what it's worth, I hope this is not too late, and I hope they do have the manpower and talent to turn this around. But that'll need an all hand on deck situation because I have zero confidence in whatever team that launched DT.
Last edited by Raven2014; 10-17-2024 at 07:22 AM.
Yeah, I'm under the impression they didn't take the critics of EW patches as seriously as they should have, probably because the subs were still there. Leaving a mmo is a long process, and DT has been a breaking point for a lot of players. When players reach that point (despite the whole "loosing your house and probably never get on again") the problem is already very deep. WoW lived that with its exodus, and at least Blizzard wanted to get their game right, and tried to fix thing up. It worked. But I'm pretty sure not all MMO can do that. Wow could do it because it's wow. Technically, I think SE could do it, but with their "we don't want to invest in FFXIV" mentality, I fear they won't be able to fix the problem.
The worst thing in this story is that the lessons from the period between 1.0 and 2.0 has been forgotten. Discuss with your players, listen to their complaints and try to do things so the players want to stay. Instead of that they fished for new players they might get by trying to make the game so solo friendly.
Last edited by CNitsah; 10-17-2024 at 08:05 AM.
I hope they turn it around also and do release things that keep my interest in the game to keep me subscribed.
It does feel sometimes lately they don't take our feedback or if they do take it they misunderstand what we want or not fully taken to the devs.
That is when the true Vana'diel of legend will be reborn.
That’s why I said the hardest part will be finding 23 other dorks as a casual player that doesn’t use discord. But yeah I can agree that the content since a long time has gone down the drain. It did really start when it was 1 dungeon per patch and not 2 and when they increased patch cycles for covid and now they don’t decrease them after Covid’s is over. Plus a lot of bugs in general, like potency bugs or buggy fights aka top on release. Plus a mediocre story and absolutely atrocious voice acting in English that feels like some bad DEI hire practice plus the VA for Wuk alienating the fans and calling then racist and other phobe tropes
This is the biggest issue I have. I'm a casual player. I don't mind doing some prog, but for the most part, I want to be able to clear a fight in a couple hours without having to rely on voice chat or Discord as I hate both. I'm in Zoom meetings and on Slack all day long, I don't wanna rely on essentially the same shit for my downtime.
Being able to find a group without using voice is usually fine for EX fights (though I haven't tried with Dawntrail), but it's not really feasible for more difficult content unless I can find a group later in the cycle, and by that point, it's not even worth the hassle.
I mean if you really think about it, PvP is like *THE* best way to retain players through expansions. Something replayable, challenging, enjoyable. Repeatable content that keeps people going is EXACTLY what we need, and there is lots of content they've added over the years, but it just gets abandonned and left out to rot.
SE almost universally ALWAYS takes the laziest route when presented with an oppurtunity to design something unique. Island Sanctuary? Lets make it a spreadsheet simulator, Instanced housing inside of it? Are you out of your mind? Variant dungeons? Lets make you clear it 12 times and give you no reason to ever do them again. Hrm oops we ran out of ideas uh... uh... Eureka Orothos! Lets put a new layer of paint on PoTD! Lets make an Alliance raid as easy, and brain dead to clear as possible! It'll be like Crystal tower! Everyone loves that right? Relic weapons! Lets take the grind out of it so literally everyone has a relic weapon without having to put any effort into it! I don't think a single piece of content was added to Endwalker that is enjoyable, and rewarding enough that you'd actually want to do it again for fun. An entire expansion just completely missing every single chance they had to do something unique and rewarding, and Dawntrail has set the bar even lower launching with the worst MSQ of an expansion to date, and weak PR statements from Yoshi P that show he's lost his magic. What exactly do they think they have to offer for $15/mo for those 4 months between patches that people are going to want to stick around for?
This actually made me remember what made support roles actually interesting and miles ahead of what they are today. Sure, they had a few other battle mechanics, but they also had variable rotations. As a healer you didn't have more than tetragrammaton for example in HW as an OGCD heal, the rest, you had to hard cast. This fundamentally changed your rotation since you had to adjust to incoming damage profiles and encounters, and also to what your allies did. As a healer in dungeons you had to manage your MP a lot and the time taken to take down a pull and how much you needed to heal the tank would inform how many holy you could cast in between, and between pulls you wouldn't recover your MP like today either. As a caster besides BLM, MP also mattered (remember when Ruin III costed 1300MP to cast out of Dreadwyrm?). This in turn made rphys role fundamentally important. As a tank, you also had to adjust to aggro management and what your allies would do, as well as the party damage output and the encounter layout. This meant that your rotation would also not be static as you'd have to go between your aggro combo and your damage combo. All of this in spite of tanks and healers never having any RNG elements in their rotations whatsoever (AST excepted with cards). Fully deterministic toolkits, and yet the whole battle design made it so that you constantly had to adjust.
What's support today in comparison? It's so bland and braindead I have even stopped playing those jobs.
The comments on the page itself are a read and a half.
Edit: Admittedly, what gets me about this statement is the turnaround from "take breaks" to "please don't retire." But given the glacial pace that the game is updated, who knows how long it will take.
Edit: https://www.twitch.tv/videos/2270593239 heres the whole thing actually which I'm surprised how little fanfare this got.
Last edited by Maltothoris; 10-18-2024 at 04:25 AM.
|
![]() |
![]() |
![]() |
|