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  1. #71
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,570
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    And there is the crux of the issue

    If you can’t figure out the “damage to up by 80%” with zero downsides then you should not be catered to
    If they are wanting to change direction this is something for them to consider. Opening up a gap where players are disadvantaged if they don't read/understand so there is more sophistication for players to customize their playstyle, and more mystique overall.

    They have been willing to go backwards with the dungeon design to where they don't explain the dungeon mechanics as clearly as, say, they did in Thaleia where you had those giant arrows saying where to go, and what to do, which was poorly received. Changing the rest of the game to not handhold as much would be a rather big step. It's hard to see it happening, but there have been statements (like the one at PAX) about changing things lately so we can hope.
    (1)

  2. #72
    Player
    genuine_stranger's Avatar
    Join Date
    Jul 2021
    Posts
    288
    Character
    Jee Em
    World
    Zodiark
    Main Class
    Monk Lv 100
    In my opinion, DR and by extension Zadnor required too much involvement from the player.

    I might be misremembering things, since I only spent the minimum amount of time in those instances, so correct me if I'm wrong.

    We had the lost actions, essences, equipment, and the three buffs which could be upgraded to level 10.
    A lot of people, me included, just didn't bother with those.
    Why should I if I can participate in those duties anyway?
    It made the experience miserable.

    A better way would have been to give the player gear from the get-go that had to be worn to enter the zones and would gradually get stronger the longer you played.

    - Finished 30 fates? Here you go, a 5% damage boost on one of your pieces.
    - Killed 200 mobs? 5% more HP.
    - Cleared DR? Congratulations, one of your gear pieces gets upgraded to +1/+2/...

    The use of essences could have also been incentivized by giving players more and better rewards if they passed a damage threshold.

    I think this would have been a somewhat better approach to Field Operations and would have mitigated the disparity between parties who used essences and those who didn't over time simply by playing said content.
    (0)

  3. #73
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    735
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by genuine_stranger View Post
    snip
    The field operations are not as complicated as they seem at first - it may seem like it, but it is far from requiring "too much involvement" from players. They sit on top of what you should be doing already.

    The three buffs you mentioned, for example, were only introduced at the end of the contents lifecycle, to give players an incentive to push even further beyond. Until you reach max level in there, they should be completely irrelevant to the player, really, and by the time they do reach max level, it all should click into place.

    The lost actions you can carry with you are like an extra inventory of items, skills and buffs you can use to give yourself an edge - you get those by just playing the content and getting drops from the fates in there. And while it seems at first like there are way too many, you only unlock them bit by bit so whenever you feel like taking a break from the combat content, you can withdraw and check your loot bag for what kinda goodies you have received.

    imho the devs should incentivize player growth and curiosity, not just hand out things that work in the background to be set and forgotten.
    (15)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  4. #74
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,553
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by genuine_stranger View Post
    In my opinion, DR and by extension Zadnor required too much involvement from the player.

    I might be misremembering things, since I only spent the minimum amount of time in those instances, so correct me if I'm wrong.

    We had the lost actions, essences, equipment, and the three buffs which could be upgraded to level 10.
    A lot of people, me included, just didn't bother with those.
    Why should I if I can participate in those duties anyway?
    It made the experience miserable.

    A better way would have been to give the player gear from the get-go that had to be worn to enter the zones and would gradually get stronger the longer you played.

    - Finished 30 fates? Here you go, a 5% damage boost on one of your pieces.
    - Killed 200 mobs? 5% more HP.
    - Cleared DR? Congratulations, one of your gear pieces gets upgraded to +1/+2/...

    The use of essences could have also been incentivized by giving players more and better rewards if they passed a damage threshold.

    I think this would have been a somewhat better approach to Field Operations and would have mitigated the disparity between parties who used essences and those who didn't over time simply by playing said content.
    I’m confused because that’s basically exactly how rays work. You earned Valor by doing near anything and you could turn in valors for health, damage or DPS up, 10/10/10 is 30% damage, 50% defence 100% healing. That’s nothing to scoff at

    Then the armour could be upgraded from CLL then upgraded again with DRS

    Bozja basically had what you want
    (9)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #75
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,256
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    And there is the crux of the issue

    If you can’t figure out the “damage to up by 80%” with zero downsides then you should not be catered to

    This is why the modern jobs are pure trash
    I don't disagree but the real reason was twofold:
    1) Actions were a pain to get for a lot of the ones that were actually worthy, and some didn't really come by actually doing what made you progress through the areas but by going all your way out of the road to look for them and farm them on purpose. Some had just abyssmal drop rates or were gated behind some awkward sources.
    2) The UI was absolutely terrible. And changing them or leaving instance would remove all the ones you had as a buff, which didn't exactly encourage people to use the most valuable ones.

    All of this was a little better in Bozja than Eureka, but still awful overall.
    (0)

  6. #76
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kranel_San View Post
    "Do not retire"

    This means the subscription numbers are dwindling. That's good, maybe then it will mean more effort into keeping the players.
    If the devs actually waited until a noticeable unsub wave to react to feedback, they are already too late. Some of us are never coming back. Especially not after giving up hard-to-get housing. MMO veterans stay because of an emotional attachment to the game and the trust they have in developers and when those are severed, they are gone.

    The time to listen to complaints is when players still care enough to pay for the game.
    (22)

  7. #77
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    723
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    I'm glad they AT LAST talked about the elephant in the room, which is to me the biggest FFXIV problem, but with the all the bad choices of the last 3 years, I'm not gonna rejoice until I see the end result. Trust is not there anymore, and they can still fail the progression of that content. There is a big difference between a long running content with steps where you can see yourself progress and keep you engaged with rewards (those reward can be things like the bozja/zadnor medals) to those steps and a "farm 2500 - 3000 FATES to get one mount". I hope for the best and fear the worst.
    (14)

  8. #78
    Player
    Naomi_Sinclaire's Avatar
    Join Date
    Oct 2024
    Posts
    17
    Character
    Naomi Sinclaire
    World
    Kraken
    Main Class
    Dancer Lv 100
    This feels like too little, too late.
    (14)
    6 years & 14,800+ hours of playtime, & I must say goodbye. I cannot support the current direction of SE/CBU3 anymore.



  9. #79
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    I’m actually curious how long do you guys think this patch will be interesting content wise. Ultimate will only be interesting for a handful of people. Unreal will be a 1/2 times done per week kind of content. Alliance raid if to easy will be a short time enjoyment ride without fun after around doing it 2-3 times (also once per week for loot only). I would argue chaotic alliance raid depending on the reward (and if you need bis ilvl too just get in) and the difficulty of gathering 23 other people without a separate discord server so the casuals player base can even get in too learn the mechanics. New trial is gonna be a max 1-2 day effort. And story I will argue won’t catch or recatch a lot of people after the shitshow that was base DT story and if Wuk is in it a decent number of people won’t be in the mood for a “recatch”
    (3)

  10. #80
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,044
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mortex View Post
    I’m actually curious how long do you guys think this patch will be interesting content wise. Ultimate will only be interesting for a handful of people. Unreal will be a 1/2 times done per week kind of content. Alliance raid if to easy will be a short time enjoyment ride without fun after around doing it 2-3 times (also once per week for loot only). I would argue chaotic alliance raid depending on the reward (and if you need bis ilvl too just get in) and the difficulty of gathering 23 other people without a separate discord server so the casuals player base can even get in too learn the mechanics. New trial is gonna be a max 1-2 day effort. And story I will argue won’t catch or recatch a lot of people after the shitshow that was base DT story and if Wuk is in it a decent number of people won’t be in the mood for a “recatch”
    I don't think Boss on Platform(Savage but New Name) will be terribly enticing to anyone for more than a couple clears, especially if the rewards are similar to Ultimate or Unreal.
    (5)

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