biggest problems are : the state of that stale formula, sorry but when you can say almost all the content you'll get in the next expansion and being totally accurate on level you get said content etc there is a major probleme. to me for DT the expansion should have been split totally : having the first arc and keep all the sphene arc for 7.1+ (so you release the area related to it at the same time), it could have made the writting breathe more, could have been focusing on world building and character developpement etc
and the second is : that boring gearing system (im here since ARR), for a game that like to remind you that you can play everything, it has the worst way to handle gearing. dungeons gear being totally useless, and even savage gear becoming totally worthless the next patch. only having two real options for Bis (tome and savage) makes it boring too (but the substat system makes it so, crit and DH being way too powerful in the game). that's why i stopped doing savage, to me it became a waste of time because anyway i'll just wait to unsync one expansion later for mounts (if i want them). there isn't any kind of rewards, gear not having enough longevity to it (and not being "interesting" stats wise, the game could litterally throw away all substats it wouldn't change a thing)
and we can add to the problems : all those "concept" left to rot : jonathas and achievements not getting anything added to it since .... well litteraly since it released. gold saucer rewards being updated like once every expansion (and most of the time it's only to add one orchestrion roll). while we're on gold sauce : no update to chocobo racing, to mini games, to vermillion, to the fashion report vendor, etc. Even PvP is left in the dust, you get one map for CC once in a while but frontline, rivalwings got nothings in years, we don't even have anything to spend our trophy crystal on (since, like demonstrated before, vendor aren't updated or only once in years)


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