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  1. #1
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    How often do you actually solo on a combat class at 50 though, apart from doing achievements?

    And I agree with an earlier post; for the most part, jobs can do it just as well as classes at 50. As your leveling up, classes are a little better because of their flexibility, but this is high level gear, so it seems pointless. Again, I haven't seen the stats on it, but I can't imagine it's going to be so great that it trumps AF or Darklight with multiple melds AND with no access to job abilities that the classes still outperform their job counterparts.
    (2)

  2. #2
    Player
    InuraBera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania (1.0) / Ul'Dah (2.0)
    Posts
    160
    Character
    Inura Bera
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Orophin View Post
    How often do you actually solo on a combat class at 50 though, apart from doing achievements?
    All depends on who the player is. Myself, I haven't been to Ifrit, Moogle, or been to Darkhold, Cutters Cry and Aurum Vale for any other reason than to get the AF gear on Bard or complete a mission. So currently I tend to stick to my classes when I feel like doing some Leve-questing or such.

    However, people also want a progression path through 'end-game' content. What better way than to not undermine those who have managed to get the 'proper' end-game weapons and armour than to have them as seperate progression paths entirely - though of course those lucky enough to be able to do both will probably be better off sticking with Job/Primal weapons in a group situation.

    I have a feeling that the Class only gear will have a wider spread of stats, but without any noticeable negative penalties (you wont lose HP to gain Healing Potency or the like, but instead just gain less Potency). Also, this is still a game in redevelopment, there is plenty of time for such systems to make their actual purpose clearer - and unlike the looted gear, you can Materia meld them to customise them to you solo/small group needs.
    (4)

  3. #3
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Orophin View Post
    How often do you actually solo on a combat class at 50 though, apart from doing achievements?

    And I agree with an earlier post; for the most part, jobs can do it just as well as classes at 50. As your leveling up, classes are a little better because of their flexibility, but this is high level gear, so it seems pointless. Again, I haven't seen the stats on it, but I can't imagine it's going to be so great that it trumps AF or Darklight with multiple melds AND with no access to job abilities that the classes still outperform their job counterparts.
    You're much more capable of holding you own as a class over a job, unless you're a WHM or something. The problem lies within the lack of diversity. Think of Ragnarok Online with it's job/class tree. You can split off into various jobs. Once they finally put more jobs into the game, I could see it giving more use to classes.
    (0)