maybe you should start reading the patch notes......

 
			
			
				maybe you should start reading the patch notes......
My XIVPad: http://xivpads.com?2031148



 
			
			
				Don't read anyone the letters?
These new recipes are high-difficulty synthesis recipes.
And now we look in the letter XXVI
1.22
-NEW- High-level recipes
-NEW- Addition of class-exclusive high-level recipes
* Planned to be highly challenging synthesis.


 
			
			
				This is fine for me i solo on classes all the time and they do it better than jobs except for whm, but anything else the classes do it better... 2hrs none stop killing mobs 3-5 lvls higher than you w/o breaks on pgl >_>


 
			
			
				This armor wont make classes better than jobs nor will the weapons it's just better gear for ppl who like to solo on classes like me. Pgl can not do more dmg than mnk ever cause dragon kick and shoulder tackle and spinning heel give to much dmg bonus so, jobs are still best at what they and that's soloing/low man.
 
			
			
				As a crafter, I'm no longer particularly pumped to craft these new weapons for myself or my LS.
People don't use Marauder when solo - they play Warrior. Ditto Paladin, ditto Monk, ditto Dragoon.
Definitely Dragoon. Dragoons are obsessive about their identity.
"Hi, I'm Kinley."
"Hello, I'm Drake McDragonsfang, a Dragoon."
"o.o Uh.... huh...."
Repeat the above ad nauseum. I, myself, do this as well.
I don't play Lancer when solo - I play Dragoon. (>.> ) Period. I know no one who prefers class to job outside of THMs and ARCs for support/DD only respectively.
This class/job thing's gotta stop soon, it's giving me whiplash.

 
			
			
				When the recipe reforms were being implemented, a lot of people asked if there would ever be more "realistic" recipes. I remember Yoshida saying that they plan to implement the complex and realistic recipes for the high level recipes(similar to the old recipes.) These new recipes are probably the high level recipes Yoshida was talking about.
Im sure S.E., if they put their minds to it, could have thought of better ways to include crafters in endgame rather than inventing useless items for them to craft. (Like, oh i dunno, maybe how they did Dodore, Mosshorn back in the old days). I mean, it can't be that hard.





 
			
			
				first thing I thought when I was looking at new recipes.... nuggets!?!?!? I thought they didn't want to put in nuggets and took them all out!? but then again these are new never seen before nuggets and new weapons so I guess it's OK.
As for the class specific weapons, I think these are good to have there are situations you may want to play solo class over job with some advantages you have with cross class abilities jobs can't use. Also have to remember lv50 is cap right now but once they increase this cap we will have more action/abilities for class/job which might change situation where everyone just want to stay as jobs even when playing solo, duo, trio.
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			 Originally Posted by Molly_Millions
 Originally Posted by Molly_Millions
					


