You know what the best way to show SE your dissatisfaction is? Quit. Stop giving them money. That'll show them.
There's very few instances of the community actually changing their mind on anything though. Colors = stats was one of them, though that was an almost unanimous backlash among all communities. Something like this is not. I doubt it'll get changed. Outside of a very small number of instances like that, the polls are our greatest method of getting our opinion across because we are being asked for it.
This is the same guy who thinks 159 "likes" means the world agrees with him.
These kids and their Facebook.
Kinda like that guy who attacks people on different threads about topics that aren't related.
Just absolutely horrible.
And I don't really understand why.There's very few instances of the community actually changing their mind on anything though. Colors = stats was one of them, though that was an almost unanimous backlash among all communities. Something like this is not. I doubt it'll get changed. Outside of a very small number of instances like that, the polls are our greatest method of getting our opinion across because we are being asked for it.
I thought the appeal of an MMO was playing together in a living world. Cutting it into instances makes the game world feel so lifeless.
I wish I could/ hope I can at least see the Hamlet happening.
Yay for instanced content o/
I checked out this thread while on break at work but was unable to log in and reply (security token's at home :-p)...
Here are my thoughts on it.
Overall, I don't understand what the actual debate is. I've seen several people, at least, agree that the game should have a mix of both instanced dungeons (Toto Rak, etc) and non-instanced world areas (the Hollow, etc). I agree with this 100%, for the very simple reason that each serves a completely different purpose, or purposes. Also, each appeals to different players, for different reasons.
It looks like some people see the word "dungeon" and immediately think "instanced, raid, boss fights, epic loot". That's not always, nor necessarily the case.
Think of this list of areas from FFXI (anti-FFXI reference folks, relax, it's just for illustration).
Inner/Outer Horutoto Ruins, Toraimorai Canal, Maze of Shakhrami, Garlaige Citadel, Crawler's Nest, Quicksand Caves, Gusgen Mines, Ordelles Caves, Ranperres' Tomb, Pso'xja, Eldiemme Necropolis, Sea Serpent Grotto, Lower/Middle/Upper Delkfutt's Tower, Boyadha Tree... And so on.
That's a list of dungeon zones in FFXI that were not instanced. They were not raid zones. They were not specifically there to fight raid bosses and get uber loot. They were shared explorable places in the world, actual environments, just like any of the above ground ones. But they were dungeons, to be sure. They are to XI as Cassiopeia Hollow and Shopshea (or however you spell that) are to FFXIV. They had a variety of content in them, such as harvesting points, rare spawns, quest objectives, a variety of mobs. They served as "stand alone" areas, but they also sometimes served as a way to get to other locations.
When I think of world dungeons, that's what I think of. And I do very much hope Yoshi keeps those kinds of places as they are, as persistent world locations that can be explored and wherein a variety of content can be provided.
When I think of instances in relation to FFXI, I think of BCNMs (and its derivatives), Assault, Moblin Maze Mongers and Nyzul Isle (though that's technically an Assault). Those are private "copies" of areas which the only other players you'll see are your party members, or just yourself if you're soloing. Those would be the equivalent of Toto Rak and other such raid dungeons in XIV. They also serve a specific purpose, that of instanced raid or objective-based content. They're not open world areas, you aren't going to see other players exploring or fighting around you when you enter. It's just you and your party.
There was more than enough room for them to exist side-by-side in FFXI. There's more than enough room, certainly, in FFXIV for them to as well. I see no reason why it has to be "all or nothing" for either end of the spectrum. Unless someone is so selfish and so self-centered that the only content they want in the game falls under their preferred column, even at the expense of those who'd like some options from the other column (and there's a few in this thread who seem to think exactly that way, disappointingly), I really can not see what the issue is. Some people seem to have severe tunnel vision on the issue, though.
Also, I think some people (based on their remarks) are confusing, or perhaps conflating "zone" with "instance". They are not necessarily the same. A zone does not have to be an instance. The whole of Thanalan, for example, is one massive zone. It is not, however, an instance. There is only one version of Thanalan on a given server, and all players share it. That distinction will be obvious to many, no doubt. But I do see that there are some (not only around here) who don't seem to realize the the two are not the same thing and tend to (mis)use one term while referring to the other.
Anyway, my two gil's worth.
In closing, though I definitely /sign this petition to keep and continue adding non-instanced world dungeons in addition to instanced dungeons.
Last edited by Preypacer; 04-26-2012 at 09:07 AM.
I wish there to be both and the "loot" for the dungeon needs to be rare/ex as opposed to the ones your run through. That's just my 2 gil...which I still think is more and better than Gath's![]()
"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
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