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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,764
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sensui View Post
    Changing the boss animation =/= new mechanics.
    Don't get me wrong, I'm all for new mechanics.

    But just changing the animations and using them in new combinations/orders doesn't bother me. That's how it's been for most of the game's existence. I almost struggle to understand how people made it through 10 years of this if they didn't like it.

    I think from their perspective, things like out and in AoEs, raid-wides, stacks, spreads, tethers, are just the tools (nuts and bolts) with which to build fights with. Unless you zoom out to see how they are being combined or utilized, you're never gonna appreciate them.

    There's also the telegraphing issue. They like to be consistent with them across the game, but this has the effect of making it more obvious a mechanic is being reused.

    Again, I'm for new mechanics and their promised new direction, but I just don't have a problem with how it has been, especially in high-end content where they are just using these "nuts and bolts" to build fights that, clearly, still wipe people.
    (2)

  2. #2
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,373
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    I've been raiding in wow the past few tiers and it's a problem over there too, the patchwerk fight, the council fight, the add pad fight, the gimmicky fight nobody likes, etc.
    i think raids are just getting outdated. Wow's mythic+ dungeons are miles more fun than any raid encounter.
    Would love for ff14 to try something like that instead of the same boring raids
    (2)