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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,757
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100

    The XIV encounter recipe in a nutshell

    - Turn everything into a circle or square arena.
    - Add a trial boss. Addendum: if the casual version is closer to a dungeon, remove the dungeon part and only keep the trial boss for the higher difficulty versions.
    - Interlace AoEs and donut AoEs.
    - Pepper with pair stacks, light party stacks when appropriate.
    - Add a tank buster or two.
    - Rince and repeat.


    To think we were promised new and exciting encounters for Dawntrail.
    (14)

  2. #2
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,841
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valence View Post
    - Turn everything into a circle or square arena.
    - Add a trial boss. Addendum: if the casual version is closer to a dungeon, remove the dungeon part and only keep the trial boss for the higher difficulty versions.
    - Interlace AoEs and donut AoEs.
    - Pepper with pair stacks, light party stacks when appropriate.
    - Add a tank buster or two.
    - Rince and repeat.


    To think we were promised new and exciting encounters for Dawntrail.
    we got them in DawnTrail. wasnt the inclusion of Wuk Lamat in virtually everything "new and exciting"?
    (5)
    #FFXIVHEALERSTRIKE

  3. #3
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Kes13a View Post
    we got them in DawnTrail. wasnt the inclusion of Wuk Lamat in virtually everything "new and exciting"?
    It was!

    We also did get new mechanics, like knockup mechs that check what direction you're facing, RNG-ish patterns, more continuous KB mechs, counting ‐ hit confirmation mechs, bait mechanics everyone does that have some RNG mixed in..

    We can ask for more sure, but let's give them credit where it's due. This tier was not simply stack, spread, aoes, donuts etc
    (4)

  4. #4
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    721
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Havenchild View Post
    We also did get new mechanics, like knockup mechs that check what direction you're facing, more continuous KB mechs
    I'll give you these but the others have already been in the game

    RNG-ish patterns, counting, bait mechanics everyone does that have some RNG mixed in
    For rng patterns, we already had guardian https://i.imgur.com/LA03wDy.png For counting, we had caloric and pangenesis. For the bait mechs everyone has to do, we had O8s part 2.
    (1)

  5. #5
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Maltothoris View Post


    For rng patterns, we already had guardian https://i.imgur.com/LA03wDy.png For counting, we had caloric and pangenesis. For the bait mechs everyone has to do, we had O8s part 2.
    We have never had a bait mechanic like witchhunt which simultaneously forces all players to bait while also introducing two mechanics that have to be read (and remembered) on two mediums (color shapes and naming convention) that literally change every single pull at a toss up and change how you position each time (4x variations). The closest we have to that is P5 DSR which is slightly more RNG and Hello World ( but the variation doesn't affect everyone equally) but both of those aren't bait mechs specifically ala your ex, 08s kefka kicks. Only one form of Kefka kicks actually has individual responsibility with some RNG in it, and it only affects 4 players at the same time. The other 4 players have fixed positions.
    (0)
    Last edited by Havenchild; 10-13-2024 at 03:24 PM.

  6. #6
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    721
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Havenchild View Post
    We have never had a bait mechanic like witchhunt which simultaneously forces all players to bait while also introducing two mechanics that have to be read on two mediums (color shapes and naming convention) that literally change every single pull at a toss up and change how you position each time. The closest we have to that is P5 DSR which is slightly more RNG and Hello World ( but the variation doesn't affect everyone equally) but both of those aren't bait mechs specifically ala your ex, 08s kefka kicks.
    The color shapes are actually from Another Mount Rokkan criterion. Which does the same thing
    (1)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,049
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Also:
    - Raid wide AoE that you can't avoid.

    But really to be fair I like the last boss of the Stayborough dungeon or trying to do the maze in Tender Valley (even though it's re-used). It's a start.
    (2)

  8. #8
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    713
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Also:
    - Raid wide AoE that you can't avoid.

    But really to be fair I like the last boss of the Stayborough dungeon or trying to do the maze in Tender Valley (even though it's re-used). It's a start.
    I agree with you and I like the other side dungeon in general the first boss is annoying but unique second boss is interesting the last one can one shot that I was surprised and the last pulls with the healer check is actually really interesting even the first boss in the dungeon you speak about.

    its not to hard but I have seen many wipe on the first boss
    (0)

  9. #9
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    741
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Valence View Post
    - Turn everything into a circle or square arena.
    - Add a trial boss. Addendum: if the casual version is closer to a dungeon, remove the dungeon part and only keep the trial boss for the higher difficulty versions.
    - Interlace AoEs and donut AoEs.
    - Pepper with pair stacks, light party stacks when appropriate.
    - Add a tank buster or two.
    - Rince and repeat.


    To think we were promised new and exciting encounters for Dawntrail.
    The first boss for The Strayborough Deadwalk expert dungeon had something new and I bet you complained about that.
    (13)

  10. #10
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Krojack View Post
    The first boss for The Strayborough Deadwalk expert dungeon had something new and I bet you complained about that.
    Something as annoying as the first boss of Deadwalk is new, but its not exciting. I think complaining about something new that is as poorly made as the first boss of the Deadwalk is legit. I mean dawntrail is new too (well parts of it here and there) but still plenty of ppl complained because it was one of the most poorly written, paced and boring pieces of story they have given to us since, well, ever.

    Just because we asked for something new and was given whatever thing this is, doesn't mean we cannot point out that it was not done well.
    (3)

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