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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,711
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Is there a melee with slow walk cast times on its base combo? Is there a caster with positionals? And if deterministic rotations are shared by many roles, does it mean that it was ok for MCH to be deprived of its procs and rng (especially when rng/proc jobs are starting to become an endangered species)?

    There is a world of difference between iajutsu/communio and cast times on the base filler but I feel this is restarting a conversation just for the sake of beating up a dead horse.
    (0)
    Last edited by Valence; 10-10-2024 at 04:23 AM.

  2. #2
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,318
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Valence View Post
    Is there a melee with slow walk cast times on its base combo? Is there a caster with positionals? And if deterministic rotations are shared by many roles, does it mean that it was ok for MCH to be deprived of its procs and rng (especially when rng/proc jobs are starting to become an endangered species)?

    There is a world of difference between iajutsu/communio and cast times on the base filler but I feel this is restarting a conversation just for the sake of beating up a dead horse.
    Blue Mage can learn a spell with a front positional that makes tank builds significantly more playable. PLD's main filler combo does interact with a cast spell, but it grants a buff to make it instant. I could be wrong, but I think hard casting Holy Spirit takes priority over using Shield Lob in situations where PLD has to disengage, and they don't have Divine Might. So yeah, PLD can have a spell cast in its filler repertoire. RPR too with Harpe, but I hear it is significantly more janky to use well. Walking casts are not in PVE yet, but they should be. A melee that has a walking cast as part of its filler combo could be a lot of fun, and would definitely stand out against the other melees. They could also rework NIN's TCJ ability to utilize walking casts to make the skill not so fragile to use.
    (1)