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  1. #11
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,234
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Anjou just feels like a troll account, come to think of it. Just look through their post history, they only have "hot takes" such as this "hp absorbs aren't mitigation" (even though they are) or "1-2-3 combos should not exist as the game is too easy already" (even though the actual devs clearly disagree).
    (2)

  2. #12
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    124
    Character
    Thane Ryder
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Carighan View Post
    Anjou just feels like a troll account, come to think of it. Just look through their post history, they only have "hot takes" such as this "hp absorbs aren't mitigation" (even though they are) or "1-2-3 combos should not exist as the game is too easy already" (even though the actual devs clearly disagree).
    What's funnier is if you actually watch that video Xeno spends most of the beginning at least (didn't bother to continue) arguing that TBN isn't a heal (which it obviously isn't) and his beef is that certain website with numbers clumps absorbs (really all mits) into healing. The fact that he splits what he calls "shielding" from "mitigation" is fine if you consider the math is different on absorb vs %DR. His labeling is just wrong, but that's not even the point he was trying to make with the video lol.
    (3)

  3. #13
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,557
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    And actually splitting mitigation from healing (whether that be pure healing, shielding, boss damage down and party defence up or some other combination) would actually be super useful as a front page feature because it would better characterise the dominance in healing the shield healers have, because all mitigation is lumped in as healing
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #14
    Player
    VicariousXIV's Avatar
    Join Date
    May 2021
    Location
    Ishgard
    Posts
    41
    Character
    Vyra Viator
    World
    Brynhildr
    Main Class
    Dark Knight Lv 100
    It's actually insane that there are people STILL posting shit like "TBN is fine" and the like.

    No, guys, it's still not, it was back in ShB before it got left in the dirt where most of the DRK still remains.

    Changing the levels at which it gets stuff doesn't actually solve most of it's issues though, like yeah it should get Dark Missionary earlier when every other tank gets theirs, but that's it! It's current issues stem from it's current state at max level so that's where the adjustments need to be made.

    For Oblation, I don't think it should just be added to TBN and removed as a standalone skill, not without also reworking TBN (hopefully taking it off of the MP bar) and giving it multiple charges as well, as that's become part of the DRK's endgame identity, what little identity it actually has. Being able to spot drop TBN and/or Oblation on allies is cool, I just don't think you NEED two different abilities to do so, having two charges on a reworked TBN might slightly limit that capacity but it would do so while making it more effective at that specific task.

    But yeah, as mentioned TBN is NOT fine and needs to be fully taken off of MP "management," then DRK needs a rework to MP usage so it's not just Edge spam, it needs offensive choices, and Blood should be used for defensive skill "trade offs" in a similar less punishing manner as current TBN, so we can get back that "use health (Blood) to bolster yourself" gameplay while also making it interesting again.

    Dark Mind should also stay a magic defensive, but it should get something on top of that which isn't just "all damage," like a regen/cure since DRK is in DESPERATE need for self sustain.

    Also speaking of which, saw some people saying "DRK doesn't need more healing, other tanks have too much," and like, what!? WAR has too much in DUNGEONS but are still all completely reliant on healers to stay alive even in Extremes much less above that but every tank other then DRK can at least help out or cover for a preoccupied or dead healer with some self sustain, DRK literally dies to basic attacks without blowing major CDs, that's not "all right" or "how it should be," ffs. Healers are part of the whole team, they shouldn't be solely responsible for how successful tanks are, let the tanks do some of that too, and honestly all three other tanks do atm, it's literally just DRK that has this issue.

    I'd be fine with AD combining with another skill though, giving SE the HoT it has in PvE and lowering the CD could be a good "combo" or sorts, could also just combine AD and CnS since they already share a CD and just have it do the same single target damage but give it an AoE falloff like most the rest of DRK's skills already, give it MP and HP on usage and lower the CD so you can use it more often then just burst windows. Shorter CD could also correct the lower MP we get atm as well. Both options sound good to me, I mean honestly just giving us both would be ideal lol
    (2)

  5. #15
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,910
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Adding mitigation to TBN is a no go, unless you remove/change how Dark arts work.

    The reason why Oblation's mitigation isn't just on TBN is because adding mits makes it harder to pop which results in you losing damage for it not popping more often, having a separate cooldown means you choose if you want that added mit.

    Although I think Oblation is a boring cooldown that doesn't feel impactful so i would enjoy it being buffed/changed.
    (5)
    Last edited by Rithy255; 10-09-2024 at 12:34 PM.

  6. #16
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,234
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rithy255 View Post
    Adding mitigation to TBN is a no go, unless you remove/change how Dark arts work.

    The reason why Oblation's mitigation isn't just on TBN is because adding mits makes it harder to pop which results in you losing damage for it not popping more often, having a separate cooldown means you choose if you want that added mit.
    Yeah it's why I'm still in favor of folding it, but make it so that it is auto-applied after TBN - no matter how/why TBN ended.

    Although, to be quite fair, if tanks took any real amount of damage in FFXIV then it would not be a problem if TBN had 30% DR no top of the shield, nevermind 10%.
    (1)

  7. #17
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,264
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    TBN popping dark arts is literally because the devs didn't know where to put Dark Arts anymore after they deleted the ability.
    (5)

  8. #18
    Player
    VicariousXIV's Avatar
    Join Date
    May 2021
    Location
    Ishgard
    Posts
    41
    Character
    Vyra Viator
    World
    Brynhildr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    TBN popping dark arts is literally because the devs didn't know where to put Dark Arts anymore after they deleted the ability.
    Exactly, it shouldn't be a conversation on whether TBN can or should have mit added to it cause of the Dark Arts interactions (we layer defensives with TBN almost 100% of the time, so it would be fine in endgame at least), it SHOULD be a conversation on how to better implement Dark Arts so it's actually important/interactive within the offensive side of the kit again. That or on how to change Dark Arts to being a defensive only interaction so we don't have to bother with it effecting out DPS.
    (1)

  9. #19
    Player
    AnjouMaaka's Avatar
    Join Date
    Jan 2023
    Posts
    194
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Carighan View Post
    "BUT MUH FAVURIT STREAMZ0R DISAGREEZ"

    So what about all the other streamers, players and developers and the other 30 years of MMORPG design where hp absorbs are mitigation?
    Regurgitating the previous post with brain damaged takes like that are exactly the reason dark knight is in the state it's in. I doubt you so much as watched more than 5 seconds because you hate Xenos and refuse to watch anything the bald man has to say. He wouldn't be the legend he is if the guides he makes were misinformation. You're inability to comprehend the difference only shows that you have never so much as touched a tank job an any MMORPG
    (1)

  10. #20
    Player
    AnjouMaaka's Avatar
    Join Date
    Jan 2023
    Posts
    194
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Carighan View Post
    Anjou just feels like a troll account, come to think of it. Just look through their post history, they only have "hot takes" such as this "hp absorbs aren't mitigation" (even though they are) or "1-2-3 combos should not exist as the game is too easy already" (even though the actual devs clearly disagree).
    And you can't even quote correctly. I said 1-2-3 should NOT be combined like the OP is asking for. Healers want a 1-2-3 combo and gripe about not getting one every expansion now. But both thoughts are seriously brain damaged takes that come from having never touched savage raids. Do the content the job balance is based on, and you will get to use everything that is not situational buttons. I don't want tanking to be easier. But at the same time, it no longer makes sense for dark knight be exempt from the "able to solo dungeons" club. Really picked the wrong raid tier to be arguing as if being an astrologian main makes you an authority figure on tanking. Dark Knight defensives are in a bad state and are the only part of the job that needs to be addressed right now. Wide consensus on:

    Dark Mind getting the Addle treatment (mits physical damage at half value)
    Oblation receiving a regen
    Abyssal Drain being untied from Carve And Spit
    TBN applying a regen when the shield is broken

    ^ These are healthy for the game and adhere to the design direction SE has gone with for tanks without being brokenly overpowered.

    What I'm surprised they haven't done thanks to the ratio of good healers vs bad healers:

    Made Raw Intuition a tank role ability
    (0)

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