

"BUT MUH FAVURIT STREAMZ0R DISAGREEZ"You clearly have never seen this video. Please watch it and straighten out your tank knowledge.
https://www.youtube.com/watch?v=zCEovQvASsY
So what about all the other streamers, players and developers and the other 30 years of MMORPG design where hp absorbs are mitigation?

Regurgitating the previous post with brain damaged takes like that are exactly the reason dark knight is in the state it's in. I doubt you so much as watched more than 5 seconds because you hate Xenos and refuse to watch anything the bald man has to say. He wouldn't be the legend he is if the guides he makes were misinformation. You're inability to comprehend the difference only shows that you have never so much as touched a tank job an any MMORPG

And you can't even quote correctly. I said 1-2-3 should NOT be combined like the OP is asking for. Healers want a 1-2-3 combo and gripe about not getting one every expansion now. But both thoughts are seriously brain damaged takes that come from having never touched savage raids. Do the content the job balance is based on, and you will get to use everything that is not situational buttons. I don't want tanking to be easier. But at the same time, it no longer makes sense for dark knight be exempt from the "able to solo dungeons" club. Really picked the wrong raid tier to be arguing as if being an astrologian main makes you an authority figure on tanking. Dark Knight defensives are in a bad state and are the only part of the job that needs to be addressed right now. Wide consensus on:Anjou just feels like a troll account, come to think of it. Just look through their post history, they only have "hot takes" such as this "hp absorbs aren't mitigation" (even though they are) or "1-2-3 combos should not exist as the game is too easy already" (even though the actual devs clearly disagree).
Dark Mind getting the Addle treatment (mits physical damage at half value)
Oblation receiving a regen
Abyssal Drain being untied from Carve And Spit
TBN applying a regen when the shield is broken
^ These are healthy for the game and adhere to the design direction SE has gone with for tanks without being brokenly overpowered.
What I'm surprised they haven't done thanks to the ratio of good healers vs bad healers:
Made Raw Intuition a tank role ability



In the great Wikipedia tradition: [citation needed].
A fair number of healers want more interesting ways of dealing damage without being locked into rigid damage combos. A rigid 1-2-3 is just as boring as 1-1-1.

And again, the content they want this for is dungeons. If they want to press more buttons, then there is content in the game for that. But they don't want to because they are hypocrites and want content not designed for that to be brought up to the content that is balance wise, with no regard for how the game actually works, nor what would be healthy for the game moving forward.




I spend 85% of my GCD’s in savage pressing broil. If anything my most diverse button press (even with a WAR) is in dungeons because at least I have broil and AOWAnd again, the content they want this for is dungeons. If they want to press more buttons, then there is content in the game for that. But they don't want to because they are hypocrites and want content not designed for that to be brought up to the content that is balance wise, with no regard for how the game actually works, nor what would be healthy for the game moving forward.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess


Heh. Oh how the deranged maneuver themselves into dead ends when they get triggered. Heh.
Well, I knew you were just trolling before that post, if we're being honest. Didn't need you to so openly admit you have absolutely no idea what you're talking about. But thanks for finally admitting it, I suppose.




Sorry to chime in but where have healers asked for such a thing? Like, actually asked consistently, not some random voice you read once in your life?
Casters have been pretty allergic to combo proposals for their jobs as far as I've been able to tell, be them DPS or healers. The consistent ideas I keep seeing cropping up on the healer side have been procs (rng or not rng) of various kinds and dot management.
There is a reason people are dissatisfied with base combos that don't even branch. They bring too little (if even) to the gameplay of their classes. You who seem to be eager to quote the bald man, he was among the ones saying combos could be condensed into pvp combos to make room for more interesting tools.


Exactly this. And make no mistake: They might just as well remove the excess skills, making us just spam the same boring skill instead. But plenty people like the animations and all, so using PvP style combos is a usable compromise: Folds skills into less buttons when there is 0 braincells involved anyways, and makes space for actually interesting stuff. Of course a full rework would be better, but I don't see that happen.There is a reason people are dissatisfied with base combos that don't even branch. They bring too little (if even) to the gameplay of their classes. You who seem to be eager to quote the bald man, he was among the ones saying combos could be condensed into pvp combos to make room for more interesting tools.
On the prospect of "healer 1-2-3 combos", yeah it came up a few times before, but more like the Paladin thing: A way to have more fancy animations. Mechanically, nothing changes. It'd also allow the devs to cycle the animations of the various spell levels for people who prefer one over the other: At least we see all of them (damage would always be the top one of course). So really, it's more of a visual ask than any mechanical change.

I main tank. It's not hard to understand how tanking works. Know your cooldowns. It's that simple. The fact you think TBN is a mitigation shows you don't know your tank cooldowns. It is a shield, and only a shield, and shields are not mitigation. Shields are effective HP that can extend past your max HP. If you take a tankbuster that exceeds the extra effective HP TBN gives you because you failed to use actual mitigation, you are still going to be in the grave. The priority system for cooldown usage is mitigation > shield > healing. If you can't understand such basic and simple concepts, I fail to see how that constitutes me being a troll. Try learning your cooldowns before making such ignorant hot takes that make others question whether you talk to your parents like you know better than they do.Heh. Oh how the deranged maneuver themselves into dead ends when they get triggered. Heh.
Well, I knew you were just trolling before that post, if we're being honest. Didn't need you to so openly admit you have absolutely no idea what you're talking about. But thanks for finally admitting it, I suppose.
Chiming in is perfectly fine so there's nothing to be sorry for. I have not seen Xenos mention that (probably missed the video and never saw it in recommendations), but the OP was asking for this without providing much reason as to why. If it is to make room for more interesting tools, then that could work. Unfortunately, being bored of the tank 1-2-3 is really just a sign of a short attention span. Not everyone has that problem.Sorry to chime in but where have healers asked for such a thing? Like, actually asked consistently, not some random voice you read once in your life?
Casters have been pretty allergic to combo proposals for their jobs as far as I've been able to tell, be them DPS or healers. The consistent ideas I keep seeing cropping up on the healer side have been procs (rng or not rng) of various kinds and dot management.
There is a reason people are dissatisfied with base combos that don't even branch. They bring too little (if even) to the gameplay of their classes. You who seem to be eager to quote the bald man, he was among the ones saying combos could be condensed into pvp combos to make room for more interesting tools.
As for healers asking to have a 1-2-3 combo, from what I have seen, it has been mostly long time healers that also want cleric stance to return. They all griped about cleric stance, SE took it away, and then they want it back because "we're bored." Here in Texas we call that "shooting the gift horse in the mouth."
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