I don't think an unchanging formula has much to do with new player retention... Especially when even Yoshida said it was not likely to change specifically because it's a matter of chain productivity to be able to churn more in less time than anything else?
They were a boring, uninteresting grind. Glad they're not anymore. I'd rather have the devs put their resources elsewhere if it's just to get this.
The only good ones were the haunted manor events, and especially that one that got us into a modified spooky instance of Tam Tara with special objectives, which truly felt like a new dungeon with different gameplay on its own.



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