Quote Originally Posted by Miguel85NYC View Post
1. Holiday events are the most boring events I seen in FF14.
I agree and I think the reason is because they are yet more story in this story-driven game, when they could just be more gameplay-oriented. The worst part is the events used to be better sometimes.

The best ones I remember involved a haunted house with tricks you had to work together to overcome and find the password and there was a higher prospect of failure than any normal dungeon content in the game. The same happened the first time they released the Valentione's two-person dungeon, where again, you could actually fail it and feel salty toward your partner, and in that moment, know that you aren't a match. For the Rising, we once did a recreation of the 1.0 calamity which was a duty. Before Bard music, we had an early preview of that system in one of the events.

Yet often they are an afterthought and sometimes they don't let us re-run these older, successful versions of the event and they don't make any new versions of them anymore really. Just some little sob story. The sob stories are alright, it's just, we get plenty of them from all the other quests in the game and the events could just be, events, instead of stories. "The event is now, want to go hunt some eggs?" We don't need a story attached to that, and I dread bothering with the little sob story when I've got other stuff to do in the game.

But here is the thing. It's a minor issue. The events aren't running most of the time and it is only a frustration for the few hours I'm doing it. So this is really a minor issue to me.
2. Leveling has gotten extremely boring in FF14.. All you do is Read for 2 hours and get to do a dungeon that last for 15 mins and back to reading for another 2+ hours..
I don't really agree with this. Leveling is something I look forward to each expansion. I get to play all the jobs again, being put into random dungeons I've not done for ages, with random players of varying skill levels, juggling rotations and mechanics I'm not used to. Even leveling through FATEs can be fun honestly, especially if it's in a party where you're chilling talking to them.
Zones feel bland and boring. mobs dont pull a threat..
I think the zones look amazing. I agree that mobs could be more threatening, but they only made them threatening in Eureka (pre-Echo btw) because it was trying to recreate the feel of traditional MMO design and they didn't want the modern design outside it to be like that. So it is how it is. They don't want to go back to the "open world mobs are threatening" thing.
3. Dungeons, 2 packs, 1 boss and repeat.. how is this fun?
Well it's consistent. It can be fun while still using that formula. It's just making the trash mobs have interesting mechanics like they have in older dungeons, and making the bosses fun, really.
Its the same thing over and over... WoW dungeons are fun because anything can happen and getting to the boss can be challenging
The difference is that WoW is not realistically getting new players because of its reputation of being too neckbeardy to get into (install 4347858954 required addons and grind for eternity just to keep up). Their focus is on returners that understand the game.

In contrast, FFXIV gets new players all the time and SE's aim is to make sure a new player, who has no idea what they are doing, can get through the dungeon and progress the story, since many people literally just play for the story then quit.