Quote Originally Posted by RaideDuku View Post
1. Holiday events used to take longer, usually due to a token system that you had to do special fates or some sort of repeatable quests to get. There was even a Moonfire Fair event where you had to craft fish and chips to turn in with actual crafting. However, people complained that it took to long, and like most times when CB3 listens, the cursed monkey paw's finger curled and we got what we got.

2. Do you mean leveling, or MSQ? There's a difference. As far as zones go, you're nuts. DTs zones have been the most interesting geographically since... ever, really. Totally agree on the lack of danger in the open world, though. Caves and stuff should be no fly zones. They got the tech. It's in the game now. They could have at least a little area in each zone be a bit spicy. Would have to have a reason to go there. Maybe special token drops to buy stuff with or something.

3. Given what they give, I don't want dungeons to be super difficult. DT dungeons are rightly where they need to be. Mildly engaging. What they need to do is have a Eureka/Bozja area right at the start at the endgame for an expansion and added to every patch That way folks that have time to no life the game have something to chew on (no shade, I used to play that way, back in the day)
The DT zones are pretty and well proportioned unlike some of the giant bowl zones from HW/SB/ShB but there is still nothing to do in them

There is like a rotation of 10 fates, maybe a world boss and like 2 of those 2 fates are a chain. Then there is nodes for crafting that work exactly the same as they always have

Then there is………..nothing

Why do we even have an open world if it’s nothing but a pretty backdrop for an MSQ that barely uses a 10th of it