
Originally Posted by
Sensui
Like, there's no purpose or advantage to any of the DPS jobs, really.... not in a meaningful way at least.. I don't consider "this job does a little more DPS" meaningful.
No additional functionality, no unique thing that only such and such job brings, outside of buffing, or mitigation that is largely the same for every role type (like BRD and DNC or DRG and RPR i guess) they seem kinda similar to me.
Mch has two party wide mits and melee (some lol vpr?) Have 1 party and a self mit. I .... guess that's what they bring? An extra party mitigation.. Silence is never used but neither is stunning.
For every role.. All the "fluff" abilities you have (like bind, weight, blind, stun, etc..) , all raid bosses, he'll even dungeon bosses, are immune to.. so they're kinda pointless.
I do miss the functionality of the various turrets MCH had. At least it was somewhat interesting and uniqiue.
I don't think it's really a phys ranged only issue, but they do have a lot of pointless abilities. The problem were seeing. It's the overall job design "balance" by making them all the same job.
You're basically left to decide which aesthetic you like.
But anyway, we should make all the jobs do the same damage so we can all just be the same and feel good.