
Originally Posted by
TemporalFruitsAndVeggies
Agreed 100% with total lack of player agency; it's a big one for me. It's been removed from every facet of the game, basically, so that the entire experience is on rails now.
But even bigger is that there are too many buttons, and almost all of them do the same thing: some damage. The ones with any side-effects mostly just establish a proper button-pressing order. Since there is no room or opportunity for variation in combat, they have to artificially enforce "complex" rotations by throwing more and more buttons on the pile. Take the Machinist's Hypercharge, for example: you press that, and it then allows you to execute a ten-button combo in which all ten of the buttons just do a bit of damage. So it would be functionally equivalent to Hypercharge itself doing big damage and then locking all your other buttons for seven or eight seconds. But it has to feel "complex," so the game makes you press the ten extra buttons.
Almost every job is designed this way, where, if you think about it too much, you realize that you're just pressing extra buttons because the game wants you to press more buttons, not because you're doing interesting things with your class or frantically responding to dynamic combat situations. Like Continuation on Gunbreaker is literally "your previous skill didn't do all of its damage, but you can press this extra button to do the rest of it." It's silly. I know people argue that it's part of a FFVIII fantasy, but it's not the same, because it's just another boring button on a hotbar.