Results 1 to 10 of 38

Hybrid View

  1. #1
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,155
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Raikai View Post
    Also if I could choose, I'd invert things over and put the "job expansion" first, and then the "encounter expansion".
    This really. What they're doing right now is adjusting jobs to fit the encounter(ultimates) when it really should be more the reverse. The sheer number of jobs must be making it exponentially harder to do that, but I still don't see how it's worth gutting jobs for optional content that's reached by playing through the rest of the game, in ways that only really make sense from the context of said content
    (1)

  2. #2
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,172
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Azurarok View Post
    This really. What they're doing right now is adjusting jobs to fit the encounter(ultimates) when it really should be more the reverse. The sheer number of jobs must be making it exponentially harder to do that, but I still don't see how it's worth gutting jobs for optional content that's reached by playing through the rest of the game, in ways that only really make sense from the context of said content
    They're still kind of failing at it, too. Jobs that build a gauge to enter a burst phase, like reaper, had a hard time in DSR if the group didn't pace their damage in specific ways. They'd either overcap resources or miss the finisher because of downtime during phase transitions.
    (1)