Quote Originally Posted by Sylvain View Post
Which I mean... makes sens?
Most players are casual so listening to what they struggle with helps making a game that the majority of players will enjoy playing. And yes it might mean dumbing down a few things.
On the other hand, balance at high end raiding is important because you kinda want that people can play every job at high end and also avoid situation where everyone avoids some under performing jobs, including casual playing in a content where it doesn't matter at all (yes, I've seen players doing only expert roulette worrying about grieving the group by coming as a SMN...)

So in an ideal world you want all your job to be played roughly evenly by everyone AND the whole shmebling to be balanced all while having every job *unique*

Your suggestion not being implemented do not mean they are not listening.

Not saying they are all wise, perfect etc, far from that, but they do listen. BLM getting Paradox is a clear indication that they do.
They might simply not be pleased with what they come up for solutions. One thing for sure is that they don't like changing things too much mid-way.
What is wrong on listening to casual players?
dumbing down jobs and mocking their identity so tanks can heal and healers simplified and dps is 1 button combo.. because casuals get stressed quickly

what is wrong on listening to high end raiders?
they just want job braindead as casual do.. not because of making the job performance better but to make the jobs simplified to the point where they can clear content easier to the point where they have 2 min window to make the job less stress in other windows

People like me are not high-end raiders and not casuals is suffering from how low job engagement currently is.. tanks have nothing to manage.. healers have 1 dot 1 spam and can be replaced easily.. DPS jobs have simplified kit 1 button combo.

The game balance issue comes from 2min window.. burst jobs like PCT/ RPR designed around 2min window perfectly.. the issue that other jobs who isn't designed around 2 min window are suffering "non-burst jobs"
this makes the game less balance if they buff burst jobs non burst jobs will suffer and if they buff non burst jobs burst jobs will suffer.

I maybe do not have best solutions but I know where is the problem.. I am not a gamedev after all..

Paradox getting back is nice.. but what about other 16 jobs? what about healer role? what about Phy range? what about self sufficient tanks? what about 2min meta?

listening to 1 thing out of 20 other things isn't listening