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  1. #31
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    I heard "blank" are not leaving, they just cry on the forum and claim to be leaving.

    Releasing an eureka-bozja at expansion release could really save square enix from being hammered after every expansion launch. If history proves right we won't get an "eureka" until 7.3 which is either late 2025 or early 2026. This does more damage to the game and player retention than the msq patches which last 1 hour at the most per patch.

    All xiv expansions have been criticized heavily after its launch, with heavensward having one of the m ost historic dips in population; same with endwalker.
    (5)
    Last edited by Rekh; 09-22-2024 at 03:26 AM.

  2. #32
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by geekgirl101 View Post
    So far each new expansion and content update gives us new battles and new gear to replace our old gear which requires very little extra effort to obtain or just redoing exactly the same thing we did before to earn it. Gear becomes obsolete very fast and is replaced way too easily that it leaves me questioning why go through all the effort of fighting hard to get geared when it's going to be replaced just 2-3 months later with no further effort on my part.
    So it's better to stay with the exact same gear over and over ? I dont understand

    Quote Originally Posted by geekgirl101 View Post
    Every dungeon and raid battle is exactly the same - a pattern of mechanics that 1/3 of the way through the lengthy fight repeats in reverse, then at the final 2/3 of the fight gets all smashed together at once until the final 10% where things get very spicy if your team isn't strong enough. I've been through so many raids that it's now getting exhausting remembering how each one is played out and since it's just a mere couple of months before we're moving onto the next tier I'm already burned out. As for the dungeons it's pretty much kite as much as you can and AOE it all in one go.
    Well, im a savage/ultimate raider since 3.0, and I disagree, yeah fundamentally it's the same thing (stand and let things resolve), but with DT they're trying to add more "wow style" mechanics in which you have to react/adjust (Alarm Pheromones from m2s for instance)
    And even if it's the "same thing fundamentally" it will never change ? the only thing they can do is to add the other type of mechanics


    Quote Originally Posted by geekgirl101 View Post
    On top of this every job plays exactly the same too. There used to be some measure of diversity but in the name of balance every job is now a mirror of each other. There's no longer "jobs" but categories. You're either a tank, a healer, a melee, a ranged or a caster. It doesn't matter which job you play because you'll be doing the exact same thing - pressing 1 2 3 and dodging red ground AOEs.
    Nah I disagree, there is a lot of similarities, but each tank for example have a different feeling when playing, same with melees, if they all play the same why I like some more than others ?

    Quote Originally Posted by geekgirl101 View Post
    The quests in the meantime are mostly all pretty much the same thing - go a few steps down this road and bring back x amount of items or go find this NPC and come back. The holiday events are even worse. Years ago they had you go explore outside and participate in battles or enter unique places like the Halloween themed Haukke Manor. Now the quests just have you shuffle around town talking to a number of NPCs, watch a cutscene, and get your reward once you've skipped past all the rambling. It's very low effort for an instant dopamine hit that I'm just not getting because I feel I'm being rewarded for doing nothing.
    I skip the MSQ, cant say anything about this topic

    Quote Originally Posted by geekgirl101 View Post
    I'm bored. I want something other than this constant recycling of the same stuff over and over.
    Yeah I agree, they should take more risk, add some new things (but hey, there is a 24man savage, maybe a criterion rework, a new kind of bozja coming)
    (1)

  3. #33
    Player
    Sensui's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Angra Mainyu
    World
    Midgardsormr
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Sensui View Post
    I find myself playing less each week. I really loved the game and playing with my wife in some grand adventure. But it's just grown kinda stale and feels like a weekly chore with no direction or goal. I'll likely not quit (again) but mostly because of being held hostage by housing demolition.

    After you cap tomes, get your savage done, then what? That's kinda where we're at.

    Leveling battle jobs is a one time thing, leveling crafter/gatherers can be done in hours..

    What is left? Grind FATEs? No thanks..
    On mobile so can't edit. But. I'll add that the only thing keeping me around is to see what they do with the FF11 raids. I wish they would just remake FF11 in its peak, was what an MMO should be. Of course, could just be rose colored glasses from days past.

    If I had to compare, FF14 feels like a mobile game when compared to that. FF11 was deep with lore, job identity, immersive world.. everything I want from a game.
    (0)

  4. #34
    Player
    AlucaDragonheart's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    111
    Character
    Aluca Angelus
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sensui View Post
    On mobile so can't edit. But. I'll add that the only thing keeping me around is to see what they do with the FF11 raids. I wish they would just remake FF11 in its peak, was what an MMO should be. Of course, could just be rose colored glasses from days past.

    If I had to compare, FF14 feels like a mobile game when compared to that. FF11 was deep with lore, job identity, immersive world.. everything I want from a game.
    I'd only accept an FF11 remake if it was made by the old FF11 devs themselves, if it was made by CBU3 then it would just be FF14 but with new area names.
    (5)

  5. #35
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    I'm just not happy with how the story went and is going. Even excluding DT, I don't like what they did with the Garlean empire and the Garlemald zone itself. The whole resolution to that plotline was a sad poot to me. The whole thing about 'it was ascians all along!!' instead of like, tech-heavy non-magic users that were bullied to becoming the dominant evil power in the world. I wanted to see a resolution of the human condition, perhaps overthrowing the evil government and instituting the republic as it was, working more closely with Eorzeans. Like, in a natural way. Sure that's 'kind' of what's happening now, but it was less revolution and more the ascians destroyed everything. The zone is also really disappointing for something I was looking forward to for so long. I was hoping for a lower-tech, more brutalist version of Solution 9. Instead we got ice zone #3.

    That resolution was just meh. The resolution with depressed bird was just meh. The dropping of the Allagan plotline almost entirely is just meh.
    (7)

  6. #36
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    FFXI job balance would not survive 1 year. If we think XIV's job balance and lack of uniqueness is hurting the game, I can't imagine what XI's job balance would do to a game like this one which runs on the idea of "be any job you want to be."

    Walk into a level 100 dungeon with mch doing 5 times the damage as the ninja whose design is centered around a longer build up for damage and things the forums will blow up. Inversely, walk into a savage raid where ninja saves the days with its traps but mch ends up doing low damage because of its long cooldown period.

    XI was great for its time where competition wasn't a big deal. XIV was great until shadowbringers came along and decided to center job balance around the idea that jobs should be designed around savage/ultimate raids so that any job you choose should be able to clear them and/or that there's no apparent "optimal" combination.
    (2)

  7. #37
    Player
    Astra_Vespterine's Avatar
    Join Date
    Aug 2024
    Posts
    3
    Character
    Astra Vespertine
    World
    Cactuar
    Main Class
    Reaper Lv 100
    I'm leaving because they obviously just refuse to listen to feedback. Getting DCd from solo deep dungeons is straight up UNACCEPTABLE if you're going to dish out a ko for it. I don't care if its a complicated problem. Fix it now. PVP is a total afterthought and needs more resources put into it. Zero meaningful mid core content. Also the direction the story seems to be taking is super disappointing and im not at all interested in seeing where it goes. There's just nothing to do anymore. I'm over the tomestone grind. WHY HAVEN'T YALL EXPANDED THE GLAMOUR DRESSER WHY ARE WE STILL DEALING WITH THIS PROBLEM? Additionally, this playerbase is wearing on my last nerves. No real discussion about the game actually happens because so many of these players are insistent on being apologists and writing off any negative feedback as invalid. Some people on here are still trying to defend the catastrophe that was the dawntrail msq. Wtf? I don't know if I want to share a game world with these people anymore. Square seriously needs to take a hard look at their game if they want to keep it going for another decade.
    (24)
    Last edited by Astra_Vespterine; 09-22-2024 at 04:09 AM.

  8. #38
    Player
    Sensui's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Angra Mainyu
    World
    Midgardsormr
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Rekh View Post
    FFXI job balance would not survive 1 year. If we think XIV's job balance and lack of uniqueness is hurting the game, I can't imagine what XI's job balance would do to a game like this one which runs on the idea of "be any job you want to be."

    Walk into a level 100 dungeon with mch doing 5 times the damage as the ninja whose design is centered around a longer build up for damage and things the forums will blow up. Inversely, walk into a savage raid where ninja saves the days with its traps but mch ends up doing low damage because of its long cooldown period.

    XI was great for its time where competition wasn't a big deal. XIV was great until shadowbringers came along and decided to center job balance around the idea that jobs should be designed around savage/ultimate raids so that any job you choose should be able to clear them and/or that there's no apparent "optimal" combination.
    I agree that shoe-horning ff11 jobs onto this game wouldn't work. It's was a different game. Just opining on days long past.
    (2)

  9. #39
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    695
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Jeeqbit View Post
    Well they have been improving these with RPG features such as following NPCs, NPCs following you, etc. I don't know what else you expect from an MMO quest. Suggestions?
    Some ideas were already given but I have some others with the concept of not needing to implement “new” things.

    Why not use the deep dungeons design?
    You have a quest to explore something alone, get a deep dungeon with rng in traps, paths, Monsters, etc.

    Something else would be bozja duels in sidequests or just more solo instance fights inbetween Storyparts.

    Why not have paths that can only be traversed by chocobo?
    Genshins Natlan has those great waveriding ways as shortcuts and minigames.
    These forced ride scenes in DT like in “not texas” could also have been minigames.

    Others could be just simple dialogue minigames where you for example have to piece clues together to solve a case instead of the scions doing all that again and again.

    They already have the groundwork or even finished things to use.
    (21)

  10. #40
    Player
    ZXN's Avatar
    Join Date
    Aug 2024
    Location
    Gridania
    Posts
    221
    Character
    Zexin Hiruzagi
    World
    Cactuar
    Main Class
    White Mage Lv 100
    I feel like all the answers to the question "Why people are leaving" are pretty obvious. Issue is I don't really think Yoshi-P and the devs really care as much as they say they do or want to. All you have to do is look at all the threads on the forums and ask yourself "do they actually care about most of the feedback" and the answer you get pretty easily is "Not at all." Yes there are SOME threads they focus on, like the current graphics update thread. But the only ones who really know if they actually listen to that are the players who, well, voiced their concerns about things on said thread and are just now kind of waiting to see if things change more or if they're just going to have to deal with the changes made.

    Obviously they could do like a "exit survey", but would they really listen to it? If 40% say they left because of the current state of the game, but the other 60% stay and say the game is currently perfect, are you confident enough in Yoshi-P and the devs that you believe they will go "40% leaving is not good, we need to change things" or do you believe they will go "60% is still above the halfway mark, so that's good enough for us to keep doing what we're currently doing"?

    Just look at the current state of Twitter vs the Forums. There are A LOT of threads currently on the forums about Dawntrail and how bad and awful most things are, not just on the English forums but on all the other language forums too, and while there is some that are going very extreme with wanting the current devs and writers "punished", there is actual conversation happening. Meanwhile Twitter, at least the English side of Twitter, is the exact opposite, with so many of that side of the community calling Dawntrail the greatest expansion to date and pretty much going full "toxic positivity" mode by just saying that if anyone says otherwise they're just some form of bigot, or are one of Asmongold's roaches that is leftover from when he played, or is just a miserable WoW player remnant, etc etc etc, and shutting down any and all attempts of conversation about it if it doesn't agree with their own personal opinion on it. I don't think I'd want to listen either if your options are between "The people who want me and several of my team to get the axe because we released something they didn't like" or "The people who will praise anything and everything we do no matter how bad it actually is and downplay any actual genuine feedback players might have for us by doing everything they can to just get them to quit and "filter them out"".

    I just don't really have much faith currently in Yoshi-P and the devs really caring much about "Why people are leaving" because they have kind of shown they don't really have a reason TO care about much of the feedback given how little they seem to really pay attention to it anyway.
    (34)

    Dawntrail did you dirty girl, it did you dirty.

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