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  1. #21
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Imo, the change again misses the point. A 72s loop was fine. New muscle memory (for those using standard loop instead of any adjustment) is fine. What wasn't fine was the lack of interaction or nuke-GCD besides Opo-spender, and that remains unchanged.
    Also the fact that you as a player have to set up your UI to make tracking the orbs more manageable. Like "weak auras". Since otherwise you could quickly end up staring at the UI to check for what you had to press.

    But now that's not an issue since at least for me with a controller i can just set up 6 cross hotbars that cleanly loops through the entire rotation turning the abc-123 into just 123-123...
    (0)

  2. #22
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    466
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Still hate that those two HUD elements are glued together, was hoping they would separate them when they mentioned having to update it for the reduced ball factor, but oh well.
    (2)

  3. #23
    Player
    Seymour_Rainecourt's Avatar
    Join Date
    Oct 2013
    Posts
    48
    Character
    Dune Curtis
    World
    Goblin
    Main Class
    Arcanist Lv 27
    I'm not a progger or hardcore raider or etc., but I rather liked how MNK entered Dawntrail. Not at first, but around levels 95-96, it clicked and my muscle memory went away. I really liked using Pouncing Coeurl x3 for my Solar, then 1-2-3 for my Lunar. I liked having two charges of Rising Raptor. Also, I really liked how I could DK/TwS/Demolish pretty much when I wanted to refill charges/max out charges to perform PB right then and there (sure, it was literally mid-rotation which felt off at first, but it grew to be fun for me.)

    Now it's back to MNK level 60 post Nadi Gauge and I'm just over learning new playstyle for nothing and feeling extremely constricted in gathering charges of chakra for PB use. I understand I sound obtuse, but I liked MNK a lot better with how it started DT.
    (3)

  4. #24
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    why is 2 couetl fury good?
    (1)

  5. #25
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    I liked the 1,2,3 stacks more than the 1,1,2 stacks tbh. With 1,2,3 you just had to follow the flow of your stacks, no matter what. But with 1,1,2 one tiny mistake with PB and your DK-TS muscle memory will betray you until you use PB again or waste a stack on purpose.
    (0)

  6. #26
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Oh man, new monk felt kinda fun after i got used to it, not really the job i play though, so what ever, at least they removed the 15% damage buff, that was probably the best change of all.
    (2)

  7. #27
    Player
    RatCopter's Avatar
    Join Date
    Jun 2019
    Posts
    78
    Character
    Artaius Windcrest
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    I'm scratching my head at this honestly. Was there really an issue outside of relearning muscle memory? Of what consequence was the rotation not neatly looping into your 2 minute window if there are no timers to refresh, outside of hyper-optimization in burst windows?

    It kinda felt like a new job and was somewhat enjoyable.
    (2)

  8. #28
    Player
    SiriusBreeze's Avatar
    Join Date
    Jul 2019
    Location
    Ul'dah
    Posts
    43
    Character
    Aer'brialos Ur
    World
    Goblin
    Main Class
    Monk Lv 96
    They should have kept the previous caps with these changes. That way you can cap your furys and then people who like EW Monk can do 1-1-2 and people who liked the new Monk can just freestyle all day. Also creates opportunity for decision making with Raptor and Courel stance; "Do I want to cap my furys to prep for the 2 minute burst window, or do I have enough time to cash out my furys now?". It's at least something compared to now where there is no decision making. Also more positional.
    (3)

  9. #29
    Player
    Volcannon's Avatar
    Join Date
    Sep 2024
    Location
    Ul'dah
    Posts
    2
    Character
    Aishra Zalabastra
    World
    Zalera
    Main Class
    Viper Lv 100
    The only problems that I am having with the current state of Monk is how using DK as a starter isn't giving me an Opop-opo's Fury stack and the fact that you can store 2 Coeurl's Fury despite not being able to utilize it...properly? Not sure if properly is a good word to use, but I am finding it hard to be able to find a use for the second ball without breaking the 4-5-6 combo (Leaping Opo, Rising Raptor and Pouncing Coeurl).

    Maybe lowering it to one may be better, but that just might be my opinion.
    (0)

  10. #30
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Volcannon View Post
    using DK as a starter isn't giving me an Opop-opo's Fury stack
    Form Shift before pull. It's a dumb requirement, but it's been (ever since it was implemented HW) what allows DK to actually give its stated buff without a prior loop.

    Quote Originally Posted by Arohk View Post
    Oh man, new monk felt kinda fun after i got used to it, not really the job i play though, so what ever, at least they removed the 15% damage buff, that was probably the best change of all.
    Removing the need to maintain the damage buff broke most of the interaction between our PB-Blitz strings and their surroundings. It was, to be short, for the worse.
    (0)

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