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  1. #1
    Player
    Asdif_Laoeg's Avatar
    Join Date
    Feb 2021
    Posts
    49
    Character
    Shara Tayuun
    World
    Shiva
    Main Class
    Pictomancer Lv 96

    The old Monk rotation is back

    From the patch notes:

    The following adjustments have been made to Raptor's Fury and Coeurl's Fury:

    Maximum stacks of Raptor's Fury have been reduced from 2 to 1.
    Maximum stacks of Coeurl's Fury have been reduced from 3 to 2.

    In accordance with this change, the display of the Beast Chakra Gauge has been adjusted.

    https://na.finalfantasyxiv.com/lodes...ad4c636c9bd44e
    (2)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,625
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    I mean I was ready to adjust to the new flow, but I'm not gonna say no to retaining the old muscle memory.

    Neat.
    (0)

  3. #3
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    941
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Does True Strike being stronger than Snap Punch change anything at lower levels?
    (0)

  4. #4
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    I had put off trying to get the hang of the new rotation... glad I waited.
    (0)

  5. #5
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,726
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    That's dumb
    (4)

  6. #6
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    That's dumb
    they said in no uncertain terms that monk's core rotation in Dawntrail wasn't going to change. They messed up, and they're fixing it.

    The rotation as it was before the adjustment took 36 GCDs to loop back around into itself, or more than 2 minutes. This is a good change.
    (1)

  7. #7
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,726
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by wereotter View Post
    they said in no uncertain terms that monk's core rotation in Dawntrail wasn't going to change. They messed up, and they're fixing it.

    The rotation as it was before the adjustment took 36 GCDs to loop back around into itself, or more than 2 minutes. This is a good change.
    It took 12 chains to loop. And did make the rotation more interesting, now you can easily just reduce it back to the 123-123-123-123 Ad nauseam rotation.

    And they gotta look for ways to move away from that 2min pattern <.<
    (3)
    Last edited by GrizzlyTank; 07-16-2024 at 05:24 PM.

  8. #8
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    It took 12 chains to loop. And did make the rotation more interesting.

    And they gotta look for ways to move away from that 2min pattern <.<
    It's bad job design to have only one job that doesn't fit the mold of the two minute timer that the developers have doubled down on this expansion. If you want monk to be played even less than it is now, advocate for it to be that one job that doesn't burst when everyone else is.

    Also 12 loops = 36 GCDs that's exactly what I said. Though I'll admit I mathed it wrong, it doesn't take 2 minutes, it takes 72 seconds with a 2 second GCD which means the rotation will never loop as it was if you're using perfect balance when riddle of fire comes back up.
    (1)

  9. #9
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by wereotter View Post
    It's bad job design to have only one job that doesn't fit the mold of the two minute timer that the developers have doubled down on this expansion. If you want monk to be played even less than it is now, advocate for it to be that one job that doesn't burst when everyone else is.

    Also 12 loops = 36 GCDs that's exactly what I said. Though I'll admit I mathed it wrong, it doesn't take 2 minutes, it takes 72 seconds with a 2 second GCD which means the rotation will never loop as it was if you're using perfect balance when riddle of fire comes back up.
    I'm confused. Are MNK's filler GCDs supposed to perfectly align to a 2-minute rotation? I thought the point of PB was you could interrupt the combos at any time to deal the big burst before returning to the standard rotation, with the new Fire/Wind Replies also adding more big damage that fills GCDs in the 2-min burst window.

    Black mage doesn't align with a 2-min burst either, technically. It has buttons that are pressed every 2 minutes, but it's not like the beginning of fire phase perfectly aligns with the start of a burst window.
    (1)
    Last edited by Pyitoechito; 07-17-2024 at 03:46 AM.

  10. #10
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    It took 12 chains to loop. And did make the rotation more interesting, now you can easily just reduce it back to the 123-123-123-123 Ad nauseam rotation.

    And they gotta look for ways to move away from that 2min pattern <.<
    All things being equal, 2-3-4 Dawntrail Monk with formless Dragon Kick giving you a fury ball also meant that you'd basically ride the flank for ages so this at least makes what few positionals we have left have a little more influence on how we play.
    (1)

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