Quote Originally Posted by Carighan View Post
They could add a lot of flavor to jobs, but they'd need to make space for it first. For example, healers are inherently reactionary in other MMORPGs. There's actual damage to heal that is not on a fixed timetable (say constant random hits on random partymembers) and you need to react to that. Such a situation can easily have on healer by more easily able to handle this, in return for having a portion of their healing kit.
I mean this is what early XIV was like, i mean the bosses could crit their auto attacks, there was a lot of reactionary healing its part of the reason why SCH was so insane in ARR because lustrate healed a percentage of HP so during cleric stance so there was no healing loss for it, WHM didn't have anything like that. It was pretty much none healers who complained that healing was too scary that led to the removal of all the interesting support options of healing and for everything they did right they did more wrong and overdid it, having a healer with simple damage for new players? good idea, great even. Turning every healer into that? not so much.