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  1. #1
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    I still think it would of been better to just had two different cards per draw and have them randomised. One for damage one for utility/healing.
    (1)

  2. #2
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Ramiee View Post
    I still think it would of been better to just had two different cards per draw and have them randomised. One for damage one for utility/healing.
    1 dps buff each 1 min? this will kill card system even more

    the job fantasy is to give party buffs and heals
    (0)

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,660
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ramiee View Post
    I still think it would of been better to just had two different cards per draw and have them randomised. One for damage one for utility/healing.
    Wouldn't that feel kinda shit because each time you have a 50% chance to win vs a 50% chance to get a dud?
    (0)

  4. #4
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Carighan View Post
    Wouldn't that feel kinda shit because each time you have a 50% chance to win vs a 50% chance to get a dud?
    Damage wouldnt matter that would be 50/50 there'd be more utility cards and to draw from and redraw would exist still, rng still exists but you get a damage buff and a utility every 30 or so seconds and have to adapt, restoring cards being utility and not making the balance fishing a thing again.
    (2)

  5. #5
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,086
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Carighan View Post
    Wouldn't that feel kinda shit because each time you have a 50% chance to win vs a 50% chance to get a dud?
    This is where you give the players ways to manipulate the RNG like burning a card to boost the power of the next one and such. With the current system, the vast majority of your cards are duds because you really don't need another small OGCD heal, not on AST that is already weirdly really good at single target healing.
    (2)

  6. #6
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ramiee View Post
    I still think it would of been better to just had two different cards per draw and have them randomised. One for damage one for utility/healing.
    I could see this working.

    Damage:
    Balance-Damage dealt buff 6% Melee/Tank, 3% Ranged/Healer

    Arrow-Damage dealt buff 6% Ranged/Healer, 3% Melee/Tank

    Spear-Crit chance 5/10%

    Utility:
    Bole-Damage taken reduction 10%

    Ewer-Healing over time

    Spire-Healing action recovery buff 10%

    And then keep the minor arcana as is but make them random. Or separate them again and make them switch like it does now with Astral/Umbral, then you could use them more tactically.
    (0)

  7. #7
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by LynxDubh View Post
    I could see this working.

    Damage:
    Balance-Damage dealt buff 6% Melee/Tank, 3% Ranged/Healer

    Arrow-Damage dealt buff 6% Ranged/Healer, 3% Melee/Tank

    Spear-Crit chance 5/10%

    Utility:
    Bole-Damage taken reduction 10%

    Ewer-Healing over time

    Spire-Healing action recovery buff 10%

    And then keep the minor arcana as is but make them random. Or separate them again and make them switch like it does now with Astral/Umbral, then you could use them more tactically.
    Assuming no change in drawing options, it would mean that the draw of Arrow/Bole would result in a 50% chance for you to get a DPS cards, which means undesirable outcome half the time.
    If we were to chance the system to a 2 buttons, so one drawing Balance/Arrow/Spear and the other Bole/Ewer/Spire then we're kind of back to where we started but actually worse.
    You get the same about of damaging cards and your utility also became RNG thus unreliable and useless.
    (0)

  8. #8
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by BabyYoda View Post
    1 dps buff each 1 min? this will kill card system even more

    the job fantasy is to give party buffs and heals
    Nah timer would be shorter to compensate, around 30-40 seconds like before. The job fantasy was not to give party buffs it was to buff in general, it actually lost more party buffs after spreading cards to everyone was taken away.
    (1)

  9. #9
    Player
    Titania40's Avatar
    Join Date
    Aug 2021
    Posts
    83
    Character
    Pixie Titania
    World
    Excalibur
    Main Class
    Dancer Lv 80
    My thoughts on the matter is that I'm glad that the randomness was removed. I absolutely didn't like playing AST because the cards were too random and confusing on how to use. I'd have to stop and check the tool tip for every single card as it's drawn just to see what it does and who to use it on. And with so many different options it could be, I was struggling to recognize them at a glance. With the current system, I have already gotten to the point where at a glance I know exactly what cards I have, and how to use them. Took a bit to get to that point, but I was able to reach it.

    As for Astrodyne, I had it for a bit before DT went live. And honestly... I wasn't particularly impressed by it.
    (0)

  10. #10
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,086
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Titania40 View Post
    My thoughts on the matter is that I'm glad that the randomness was removed. I absolutely didn't like playing AST because the cards were too random and confusing on how to use. I'd have to stop and check the tool tip for every single card as it's drawn just to see what it does and who to use it on.
    How? They were literally two different colors. You didn't need to know each card, at least not in Endwalker.
    (2)

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