I still think it would of been better to just had two different cards per draw and have them randomised. One for damage one for utility/healing.


I still think it would of been better to just had two different cards per draw and have them randomised. One for damage one for utility/healing.


Damage wouldnt matter that would be 50/50 there'd be more utility cards and to draw from and redraw would exist still, rng still exists but you get a damage buff and a utility every 30 or so seconds and have to adapt, restoring cards being utility and not making the balance fishing a thing again.



This is where you give the players ways to manipulate the RNG like burning a card to boost the power of the next one and such. With the current system, the vast majority of your cards are duds because you really don't need another small OGCD heal, not on AST that is already weirdly really good at single target healing.
I could see this working.
Damage:
Balance-Damage dealt buff 6% Melee/Tank, 3% Ranged/Healer
Arrow-Damage dealt buff 6% Ranged/Healer, 3% Melee/Tank
Spear-Crit chance 5/10%
Utility:
Bole-Damage taken reduction 10%
Ewer-Healing over time
Spire-Healing action recovery buff 10%
And then keep the minor arcana as is but make them random. Or separate them again and make them switch like it does now with Astral/Umbral, then you could use them more tactically.


Assuming no change in drawing options, it would mean that the draw of Arrow/Bole would result in a 50% chance for you to get a DPS cards, which means undesirable outcome half the time.I could see this working.
Damage:
Balance-Damage dealt buff 6% Melee/Tank, 3% Ranged/Healer
Arrow-Damage dealt buff 6% Ranged/Healer, 3% Melee/Tank
Spear-Crit chance 5/10%
Utility:
Bole-Damage taken reduction 10%
Ewer-Healing over time
Spire-Healing action recovery buff 10%
And then keep the minor arcana as is but make them random. Or separate them again and make them switch like it does now with Astral/Umbral, then you could use them more tactically.
If we were to chance the system to a 2 buttons, so one drawing Balance/Arrow/Spear and the other Bole/Ewer/Spire then we're kind of back to where we started but actually worse.
You get the same about of damaging cards and your utility also became RNG thus unreliable and useless.


Nah timer would be shorter to compensate, around 30-40 seconds like before. The job fantasy was not to give party buffs it was to buff in general, it actually lost more party buffs after spreading cards to everyone was taken away.
My thoughts on the matter is that I'm glad that the randomness was removed. I absolutely didn't like playing AST because the cards were too random and confusing on how to use. I'd have to stop and check the tool tip for every single card as it's drawn just to see what it does and who to use it on. And with so many different options it could be, I was struggling to recognize them at a glance. With the current system, I have already gotten to the point where at a glance I know exactly what cards I have, and how to use them. Took a bit to get to that point, but I was able to reach it.
As for Astrodyne, I had it for a bit before DT went live. And honestly... I wasn't particularly impressed by it.



How? They were literally two different colors. You didn't need to know each card, at least not in Endwalker.My thoughts on the matter is that I'm glad that the randomness was removed. I absolutely didn't like playing AST because the cards were too random and confusing on how to use. I'd have to stop and check the tool tip for every single card as it's drawn just to see what it does and who to use it on.
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