I mean, sure. But also, why?
This just reads like a lot of complication for incredibly marginal effects since it's still only Kardia. And I guess I struggle to think of a situation where just staying shield mode isn't optimal.
I mean, sure. But also, why?
This just reads like a lot of complication for incredibly marginal effects since it's still only Kardia. And I guess I struggle to think of a situation where just staying shield mode isn't optimal.
This is actually thing gaming called "skill expression" that require to utilize what current tool u have.
I mean is the current sage hard?
Irrelevant, because the actual combat design in the current game does not allow for meaningful skill expression, hence trying to bolt it onto the jobs is trying to use a bandaid to fix a missing limb. Wrong tool for the job, and misunderstanding the breadth of the issue.
Also, the top post isn't skill expression, it just adds complications. Complexity is not the same as depth. It'd just be another rote thing to go through, and well with the numbers provided in fact not even that, you just stay in shield mode.
This is why we have braindead jobs.. because there is no way that someone with 10 hours can do same as someone with 100 hours into the same job.Irrelevant, because the actual combat design in the current game does not allow for meaningful skill expression, hence trying to bolt it onto the jobs is trying to use a bandaid to fix a missing limb. Wrong tool for the job, and misunderstanding the breadth of the issue.
Also, the top post isn't skill expression, it just adds complications. Complexity is not the same as depth. It'd just be another rote thing to go through, and well with the numbers provided in fact not even that, you just stay in shield mode.
This is sucks and kills the job design.
Complexity? But where?
Litterly 2 things I added with nothing complex in it:
1- Every 60 second you switch kardia.
2- Phlegm and Eukrasia is swirch button.
I take inspiration from old astro sect which was much more complex than this
No, that adds stuff with no depth. It adds complexity, for no gain, because no extra depth of gameplay is achieved. That was my point. Complexity and depth aren't the same, I think you mean to say depth when you say complexity.
For example, Dragoon combos are quite complicated. You press 1-2-3-4-5, then 1-6-7-8-5. That's a lot of buttons you need to press at a steady rhythm, and naturally a relatively large amount of motion for your hand. But there is ZERO depth in it, as there is no deviation, no branching, no decisionmaking, no nothing in it. You might as well have a single button that automatically goes through this sequence in order. You never need to veer from this, in fact it you would never want to. For the amount of depth (none), 8 buttons total is a lot of complexity, as it achieves nothing and could just be removed whole at no loss of gameplay depth.
That's what I mean. Such a system adds nothing. It doesn't lead to any smarter gameplay, it doesn't provide skill expression as there is a pre-programmed optimal route to use the new Kardia (nevermind how smarter tank healing pouring a bucket of water into the pacific ocean given current tank survivability, last point where it'd be needed, ever), it just adds new buttons to push in a rote motion. It's the core flaw of the entire current combat system - and hence me saying this is a general and larger issue - that we have so many buttons that provide no gameplay as there is a set pattern in which they are pressed, like a broken simon says game that cannot randomize its pattern, ever.
Now, if your Kardia were forcibly and randomly swapped every 60s (or not swapped, random), and you had to work around whatever you got dealt, that'd still be meh because of what trivial effect Kardia has to tank survival, but it'd be an interesting reactive system.
(also, why post from two different accounts instead of just the one?)
Issue with dragoon is very different.. Dragoon issue is how many button to use in rotation.No, that adds stuff with no depth. It adds complexity, for no gain, because no extra depth of gameplay is achieved. That was my point. Complexity and depth aren't the same, I think you mean to say depth when you say complexity.
For example, Dragoon combos are quite complicated. You press 1-2-3-4-5, then 1-6-7-8-5. That's a lot of buttons you need to press at a steady rhythm, and naturally a relatively large amount of motion for your hand. But there is ZERO depth in it, as there is no deviation, no branching, no decisionmaking, no nothing in it. You might as well have a single button that automatically goes through this sequence in order. You never need to veer from this, in fact it you would never want to. For the amount of depth (none), 8 buttons total is a lot of complexity, as it achieves nothing and could just be removed whole at no loss of gameplay depth.
That's what I mean. Such a system adds nothing. It doesn't lead to any smarter gameplay, it doesn't provide skill expression as there is a pre-programmed optimal route to use the new Kardia (nevermind how smarter tank healing pouring a bucket of water into the pacific ocean given current tank survivability, last point where it'd be needed, ever), it just adds new buttons to push in a rote motion. It's the core flaw of the entire current combat system - and hence me saying this is a general and larger issue - that we have so many buttons that provide no gameplay as there is a set pattern in which they are pressed, like a broken simon says game that cannot randomize its pattern, ever.
Now, if your Kardia were forcibly and randomly swapped every 60s (or not swapped, random), and you had to work around whatever you got dealt, that'd still be meh because of what trivial effect Kardia has to tank survival, but it'd be an interesting reactive system.
(also, why post from two different accounts instead of just the one?)
The current issue with Sage is not being able to use heals as affective as shields.
Kardia isn't forcing to change and it is not randomly
It just another kadia button that change kit to shielding kit
You manually change it as I mentioned above..
Changing it before time ended by 6 seconds will apply buff for next 5 attacks
I use different accounts because I use different devices and I am too lazy to switch.. also for daily limit
Last edited by BabyYoda; 09-16-2024 at 11:33 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.