Which is a bit concerning to me, because realistically any 7.0 feedback would be able (if they want or can) in 7.2. An example of this is how long they took to add something a little better to Criterion last time.
Current job design and combat design (2 minute meta) was already a hot topic before DawnTrail and before Yoshi-P announced their focus on fight design first before working on job identity.people have also blown his one comment on job identity as a whole rework. people should really just expect a new skills or something that is closer to inline with the jobs theme. there has no zero mention of a total rework or something big just that they saw players feedback on job identity.
on average SE has only been able to rework 2 jobs per expansion and players are expecting a rework for 21 jobs with 2 new ones coming plus they are currently working on beastmaster.
They're already using up a lot of the player's goodwill by asking them to wait 2.5 years for 8.0 for changes to their jobs (and roles). If they pull another DawnTrail with more skills on large cooldowns and continue with ShB4.0 combat design without reworking or giving any significant changes to the jobs or battle system, they're going to lose a lot of players.
Mao already thinkings about quittings game if next few patches nots helping BLMs. Mao is pretty old and Mao nots able to sit around waitings for years for fixes to be made. Mao has to makes best use of time Mao has left.Current job design and combat design (2 minute meta) was already a hot topic before DawnTrail and before Yoshi-P announced their focus on fight design first before working on job identity.
They're already using up a lot of the player's goodwill by asking them to wait 2.5 years for 8.0 for changes to their jobs (and roles). If they pull another DawnTrail with more skills on large cooldowns and continue with ShB4.0 combat design without reworking or giving any significant changes to the jobs or battle system, they're going to lose a lot of players.
so when are they going to lose a lot of players? we have heard this over and over every expansion over everything that someone has said is a big deal to them yet the game has only been on an increase in popularity not a decrease. 11 years and counting and we have never had the lots of players are going to leave happen.Current job design and combat design (2 minute meta) was already a hot topic before DawnTrail and before Yoshi-P announced their focus on fight design first before working on job identity.
They're already using up a lot of the player's goodwill by asking them to wait 2.5 years for 8.0 for changes to their jobs (and roles). If they pull another DawnTrail with more skills on large cooldowns and continue with ShB4.0 combat design without reworking or giving any significant changes to the jobs or battle system, they're going to lose a lot of players.
now this isn't to say it won't or can't happen, it definitly will happen one day simply because they will do something that will actually upset the playerbase to show them that they can't do anything they want but so far while it can be controversial, or upset a group of players, we haven't seen the players rise in unity over something yet.
I wasn't aware they had already released the job action trailer with all the details for 8.0
Usually takes multiple expansions of bad decisions for people to finally build up the courage to get over the sunken cost and quit. Happened with WoW, it can happen to FFXIV.we have heard this over and over every expansion over everything that someone has said is a big deal to them yet the game has only been on an increase in popularity not a decrease. 11 years and counting and we have never had the lots of players are going to leave happen.
Pretty sure lots of healers and ex-healers have been in unity for the last 2-ish expansions on how awful the role is, and having quit the role entirely.now this isn't to say it won't or can't happen, it definitly will happen one day simply because they will do something that will actually upset the playerbase to show them that they can't do anything they want but so far while it can be controversial, or upset a group of players, we haven't seen the players rise in unity over something yet.
The biggest problems with DT were the terrible writing on the MSQ, wuk and continuing down the path with bad class design... Healers having the worst of it...
For the class design, I think the people in charge of designing the jobs should be forced to play through the entire MSQ, from character creation to finishing 8.0, with all the roles. Preferably using Trusts whenever possible so they can take as much time to appreciate the gameplay as possible.
The Puppet's Bunker, in that section where you're running up the hallway dodging lasers and those balls from the side, trying to get through the hallway to the next section. That was some peak gameplay. I want more of that kind of thing in the game.
What you are asking would take someone several hundreds of hours to complete unless they skipped cutscenes and all that. To make a new character what, 5 times? Then play from ARR all the way through to 8.0? That's an insane request to make. Even working double time (80 hours per week) idek if someone could complete that task while also rebalancing/reworking jobs in time for 8.0 to even be released. And SE would have to pay them for that time. Not fantastic. These are people with families and lives (you'd hope) working, not people who live in the gameFor the class design, I think the people in charge of designing the jobs should be forced to play through the entire MSQ, from character creation to finishing 8.0, with all the roles. Preferably using Trusts whenever possible so they can take as much time to appreciate the gameplay as possible.
It's incredible how you all are blaming the "job design team," when it's not even them making any decisions. Yoship himself is the producer, his order from the top is to make sure to design all jobs so they can clear ultimates and savage no matter the job combination (accounting for role as well). With 20 something jobs the only way you can do that is dumbing down the game to checkers instead of chess.
Stop focusing on "job design" and start targeting how they design savage and ultimates and ask them not to take into account every job (role) combination. But you all secretly wouldn't tolerate if your favorite job would be a detriment in savage or ultimate.
Yes because this game is nothing but savage/ultimate.It's incredible how you all are blaming the "job design team," when it's not even them making any decisions. Yoship himself is the producer, his order from the top is to make sure to design all jobs so they can clear ultimates and savage no matter the job combination (accounting for role as well). With 20 something jobs the only way you can do that is dumbing down the game to checkers instead of chess.
Stop focusing on "job design" and start targeting how they design savage and ultimates and ask them not to take into account every job (role) combination. But you all secretly wouldn't tolerate if your favorite job would be a detriment in savage or ultimate.
Hate playing your job through the MSQ? Just make savage better! Yeah that will fix things!
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