Page 4 of 10 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 100
  1. #31
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,470
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by CNitsah View Post
    Yeah, it's good to talk about what's gonna change in 2 years, but if they want to still have a healthy player population by then, maybe it's time talk about what they are gonna do to try make the game better in the next few month...
    Which is a bit concerning to me, because realistically any 7.0 feedback would be able (if they want or can) in 7.2. An example of this is how long they took to add something a little better to Criterion last time.
    (0)

  2. #32
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    433
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Musashidon View Post
    people have also blown his one comment on job identity as a whole rework. people should really just expect a new skills or something that is closer to inline with the jobs theme. there has no zero mention of a total rework or something big just that they saw players feedback on job identity.

    on average SE has only been able to rework 2 jobs per expansion and players are expecting a rework for 21 jobs with 2 new ones coming plus they are currently working on beastmaster.
    Current job design and combat design (2 minute meta) was already a hot topic before DawnTrail and before Yoshi-P announced their focus on fight design first before working on job identity.

    They're already using up a lot of the player's goodwill by asking them to wait 2.5 years for 8.0 for changes to their jobs (and roles). If they pull another DawnTrail with more skills on large cooldowns and continue with ShB4.0 combat design without reworking or giving any significant changes to the jobs or battle system, they're going to lose a lot of players.
    (15)

  3. #33
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MisterNublet View Post
    Current job design and combat design (2 minute meta) was already a hot topic before DawnTrail and before Yoshi-P announced their focus on fight design first before working on job identity.

    They're already using up a lot of the player's goodwill by asking them to wait 2.5 years for 8.0 for changes to their jobs (and roles). If they pull another DawnTrail with more skills on large cooldowns and continue with ShB4.0 combat design without reworking or giving any significant changes to the jobs or battle system, they're going to lose a lot of players.
    Mao already thinkings about quittings game if next few patches nots helping BLMs. Mao is pretty old and Mao nots able to sit around waitings for years for fixes to be made. Mao has to makes best use of time Mao has left.
    (12)

  4. #34
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by MisterNublet View Post
    Current job design and combat design (2 minute meta) was already a hot topic before DawnTrail and before Yoshi-P announced their focus on fight design first before working on job identity.

    They're already using up a lot of the player's goodwill by asking them to wait 2.5 years for 8.0 for changes to their jobs (and roles). If they pull another DawnTrail with more skills on large cooldowns and continue with ShB4.0 combat design without reworking or giving any significant changes to the jobs or battle system, they're going to lose a lot of players.
    so when are they going to lose a lot of players? we have heard this over and over every expansion over everything that someone has said is a big deal to them yet the game has only been on an increase in popularity not a decrease. 11 years and counting and we have never had the lots of players are going to leave happen.

    now this isn't to say it won't or can't happen, it definitly will happen one day simply because they will do something that will actually upset the playerbase to show them that they can't do anything they want but so far while it can be controversial, or upset a group of players, we haven't seen the players rise in unity over something yet.
    (0)

  5. #35
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    433
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Musashidon View Post
    so when are they going to lose a lot of players?
    I wasn't aware they had already released the job action trailer with all the details for 8.0

    we have heard this over and over every expansion over everything that someone has said is a big deal to them yet the game has only been on an increase in popularity not a decrease. 11 years and counting and we have never had the lots of players are going to leave happen.
    Usually takes multiple expansions of bad decisions for people to finally build up the courage to get over the sunken cost and quit. Happened with WoW, it can happen to FFXIV.

    now this isn't to say it won't or can't happen, it definitly will happen one day simply because they will do something that will actually upset the playerbase to show them that they can't do anything they want but so far while it can be controversial, or upset a group of players, we haven't seen the players rise in unity over something yet.
    Pretty sure lots of healers and ex-healers have been in unity for the last 2-ish expansions on how awful the role is, and having quit the role entirely.
    (8)

  6. #36
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,306
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    The biggest problems with DT were the terrible writing on the MSQ, wuk and continuing down the path with bad class design... Healers having the worst of it...

    For the class design, I think the people in charge of designing the jobs should be forced to play through the entire MSQ, from character creation to finishing 8.0, with all the roles. Preferably using Trusts whenever possible so they can take as much time to appreciate the gameplay as possible.
    (6)

  7. #37
    Player
    All_Nonsense's Avatar
    Join Date
    Feb 2024
    Location
    Gridania
    Posts
    318
    Character
    Neo Bird
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by kiotsukete View Post
    For me, it would be to change how predictable and scripted PVE battle content is by introducing more unpredictability/random variations. I miss the sense of exploration and discovery FFXIV used to have in the early days and FFXI had at its peak (yes, I’m that old).
    The Puppet's Bunker, in that section where you're running up the hallway dodging lasers and those balls from the side, trying to get through the hallway to the next section. That was some peak gameplay. I want more of that kind of thing in the game.
    (5)
    Quote Originally Posted by ReynTime View Post
    I can't believe Final Fantasy XIV made an entire expansion focused on Jar Jar Binks.

  8. #38
    Player
    All_Nonsense's Avatar
    Join Date
    Feb 2024
    Location
    Gridania
    Posts
    318
    Character
    Neo Bird
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    For the class design, I think the people in charge of designing the jobs should be forced to play through the entire MSQ, from character creation to finishing 8.0, with all the roles. Preferably using Trusts whenever possible so they can take as much time to appreciate the gameplay as possible.
    What you are asking would take someone several hundreds of hours to complete unless they skipped cutscenes and all that. To make a new character what, 5 times? Then play from ARR all the way through to 8.0? That's an insane request to make. Even working double time (80 hours per week) idek if someone could complete that task while also rebalancing/reworking jobs in time for 8.0 to even be released. And SE would have to pay them for that time. Not fantastic. These are people with families and lives (you'd hope) working, not people who live in the game
    (0)
    Quote Originally Posted by ReynTime View Post
    I can't believe Final Fantasy XIV made an entire expansion focused on Jar Jar Binks.

  9. #39
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    It's incredible how you all are blaming the "job design team," when it's not even them making any decisions. Yoship himself is the producer, his order from the top is to make sure to design all jobs so they can clear ultimates and savage no matter the job combination (accounting for role as well). With 20 something jobs the only way you can do that is dumbing down the game to checkers instead of chess.

    Stop focusing on "job design" and start targeting how they design savage and ultimates and ask them not to take into account every job (role) combination. But you all secretly wouldn't tolerate if your favorite job would be a detriment in savage or ultimate.
    (1)

  10. #40
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rekh View Post
    It's incredible how you all are blaming the "job design team," when it's not even them making any decisions. Yoship himself is the producer, his order from the top is to make sure to design all jobs so they can clear ultimates and savage no matter the job combination (accounting for role as well). With 20 something jobs the only way you can do that is dumbing down the game to checkers instead of chess.

    Stop focusing on "job design" and start targeting how they design savage and ultimates and ask them not to take into account every job (role) combination. But you all secretly wouldn't tolerate if your favorite job would be a detriment in savage or ultimate.
    Yes because this game is nothing but savage/ultimate.
    Hate playing your job through the MSQ? Just make savage better! Yeah that will fix things!
    (18)

Page 4 of 10 FirstFirst ... 2 3 4 5 6 ... LastLast