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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rydia_Misuto View Post
    What do the gauges Viper has actually represent from a flavor perspective? Why is it Viper can sometimes go into a super fast attack-spam mode? Is it harvesting the blood of its enemies? Is it building up some kind of internal energy that it releases in a frenzied burst of energy? I don't know, and neither do you, because there is no explanation anywhere. That's just what it does, and that's all we've got.
    They announced at Dawntrail’s release that they flat out do not develop lore or backstory for job abilities anymore. Reason being: ‘because then it won’t make sense when we inevitably change them for balancing ’ lol.

    The sad truth is there simply is no answer. Why do Bards suddenly gain the ability to conjure pillars of light that drop onto enemies without a weapon? What is Solar Bahamut? Wtf is going on during Seraphism?

    These questions all have literally no answers because the developers can’t be bothered to do job lore anymore. It’s the same reason why they don’t do job quests anymore; ‘there’s too many jobs so it’s too much work and we might have to chance them anyway’

    Pretty poor excuse if you ask me, but it is what it is lol
    (1)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Connor View Post
    They announced at Dawntrail’s release that they flat out do not develop lore or backstory for job abilities anymore. Reason being: ‘because then it won’t make sense when we inevitably change them for balancing ’ lol.
    This is a complete arse reasoning lol.

    If they "change the actions for balancing", just rebrand the whole thing and change the flavor text as well - assuming that's just lore pills written in the vacant tooltip space that the OP suggests. The bigger implication would be questlines centered around the action itself, like ARR/HW ones, but we don't even get that kind of thing anymore anyway.

    To the OP, I do think that the tooltips really could use a better UI/UX pass, both layout and written text. Less text, more icons - if you're referencing another action, why not add their icons? Stuff like Ten Chi Jin or Starry Muse can give a new player a headache trying to figure out when in fact they're really straightforward.
    (3)