DRK is worthless until it has an identity other than "WAR but it does less and isn't as good."

Stormblood DRK is right there as a thing to pull from. Having multiple basic rotations was good, actually. Having multiple resources to manage was good, actually.

Right now all I do is press 1 2 3 and then I have a few pitiful OGCDs I hit. Managing MP is not a mechanic because the only things that cost MP cost 3k MP exactly and regaining MP has no depth to it, and there's nothing interesting about it. What's the difference between 3K MP cost with a fixed 10K max MP VS getting 3 stacks of a resource that naturally builds over time? (This would be bad, for the record. Don't do that.)